应用复杂适应系统理论理解众包信息系统开发中的分布式参与式设计

K. Kautz, Gro Bjerknes, J. Fisher, Tomas Jensen
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引用次数: 2

摘要

当代信息系统发展(ISD)发生在一个动态的环境;它通常被认为是一项复杂的活动。有人建议将ISD项目视为一个复杂的自适应系统(CAS),并且通过CAS的应用可以更好地理解这些项目。分布式参与式设计(DPD)是当代ISD的一种方法,在这种方法中,不同的、地理上分散的利益相关者(通常称为人群)自愿参与,通常不隶属于开发组织,在分布式设计团队中开发和设计信息系统,这些团队主要是在线的互联网、基于web的和社交媒体平台。除了个别的方法、技术和实践之外,本研究的目标是双重的,因为我们回答了两个研究问题:众包ISD中的DPD项目是如何整体管理和执行的? CAS理论如何提供合理的解释并有助于理解当代ISD?为此,我们在一个政府间非营利环境的DPD项目背景下,提出了一个DPD在众包ISD中的案例,该项目让太平洋青年参与了一款数字游戏的开发,在该项目中,我们应用CAS理论来更好地理解和获得ISD理论和实践的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying Complex Adaptive Systems Theory to Understand Distributed Participatory Design in Crowdsourced Information Systems Development
Contemporary information systems development (ISD) takes place in a dynamic environment; it is generally acknowledged as a complex activity. It has been proposed that ISD projects should be viewed as a complex adaptive system (CAS) and that these projects are better understood through the application of CAS. Distributed participatory design (DPD) is an approach to contemporary ISD where different, geographically dispersed stakeholders, often called the crowd, participate voluntarily and typically unaffiliated with the development organisation in the development and design of information systems in distributed design teams which are mostly online on Internet, web-based, and social media platforms. Going beyond individual methods, techniques, and practices, the objective of this research is twofold as we answer the two research questions: how are DPD projects in crowdsourced ISD managed and performed in their entirety and how does CAS theory provide plausible explanations and contribute to an understanding of contemporary ISD? For this purpose, we present a case of DPD in crowdsourced ISD in an intergovernmental, not-for-profit environment in the context of a DPD project which engaged Pacific Youth in the development of a digital game where we applied CAS theory to better understand and gain insights for ISD theory and practice.
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