用于变形和变形的金字塔坐标

A. Sheffer, Vladislav Kraevoy
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引用次数: 151

摘要

许多模型编辑操作,如变形、混合和形状变形,都需要能够根据某些控制机制交互地转换模型的表面。对于大多数计算机图形应用程序,在编辑操作期间保留输入模型的局部形状属性是很重要的。我们介绍了明确保留局部形状属性的网格编辑技术。该方法基于局部形状表示,我们将其称为金字塔坐标。金字塔坐标捕获每个顶点周围网格的局部形状,并帮助在各种编辑操作下保持这种形状。它们是基于一个顶点与其相邻顶点之间的一组角度和长度。这种表示在刚性变换下是不变的。利用金字塔坐标,我们引入了一种基于少量用户指定控制顶点的网格变形和变形技术。我们的算法在几秒钟内以最小的用户交互生成自然的变形和变形序列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pyramid coordinates for morphing and deformation
Many model editing operations, such as morphing, blending, and shape deformation requires the ability to interactively transform the surface of a model in response to some control mechanism. For most computer graphics applications, it is important to preserve the local shape properties of input models during editing operations. We introduce the mesh editing technique that explicitly preserves local shape properties. The method is based on a local shape representation, which we refer to as pyramid coordinates. The pyramid coordinates capture the local shape of the mesh around each vertex and help maintain this shape under various editing operations. They are based on a set of angles and lengths relating a vertex to its immediate neighbors. This representation is invariant under rigid transformations. Using pyramid coordinates, we introduce A technique for mesh deformation and morphing based on a small number of user-specified control vertices. Our algorithm generates natural looking deformations and morphing sequences in seconds with minimal user interaction.
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