{"title":"设计一个分布式多媒体同步调度程序","authors":"Jerzy Jarmasz, N. Georganas","doi":"10.1109/MMCS.1997.609756","DOIUrl":null,"url":null,"abstract":"Distributed multimedia applications need an effective synchronization strategy to deal with the temporal disturbances introduced into the data streams by the transport and operating systems. An essential part of this strategy is scheduling-i.e. determining optimal times for the retrieval of data from the data servers. The CITR News-On-Demand project prototype currently uses a centralized synchronization system which lacks effective high-level scheduling. This paper looks at how to add this functionality without seriously disturbing the components already in place. The proposed solution is a distributed synchronization scheduler designed and implemented in a way which makes use of the current prototype's components.","PeriodicalId":302885,"journal":{"name":"Proceedings of IEEE International Conference on Multimedia Computing and Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-06-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":"{\"title\":\"Designing a distributed multimedia synchronization scheduler\",\"authors\":\"Jerzy Jarmasz, N. Georganas\",\"doi\":\"10.1109/MMCS.1997.609756\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Distributed multimedia applications need an effective synchronization strategy to deal with the temporal disturbances introduced into the data streams by the transport and operating systems. An essential part of this strategy is scheduling-i.e. determining optimal times for the retrieval of data from the data servers. The CITR News-On-Demand project prototype currently uses a centralized synchronization system which lacks effective high-level scheduling. This paper looks at how to add this functionality without seriously disturbing the components already in place. The proposed solution is a distributed synchronization scheduler designed and implemented in a way which makes use of the current prototype's components.\",\"PeriodicalId\":302885,\"journal\":{\"name\":\"Proceedings of IEEE International Conference on Multimedia Computing and Systems\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-06-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"12\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of IEEE International Conference on Multimedia Computing and Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMCS.1997.609756\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE International Conference on Multimedia Computing and Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMCS.1997.609756","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing a distributed multimedia synchronization scheduler
Distributed multimedia applications need an effective synchronization strategy to deal with the temporal disturbances introduced into the data streams by the transport and operating systems. An essential part of this strategy is scheduling-i.e. determining optimal times for the retrieval of data from the data servers. The CITR News-On-Demand project prototype currently uses a centralized synchronization system which lacks effective high-level scheduling. This paper looks at how to add this functionality without seriously disturbing the components already in place. The proposed solution is a distributed synchronization scheduler designed and implemented in a way which makes use of the current prototype's components.