混合现实空间计算在远程学习课堂中的应用

J. Akers, Joelle Zimmermann, Laura C. Trutoiu, B. Schowengerdt, Ira Kemelmacher-Shlizerman
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引用次数: 3

摘要

我们提出了一个在完全远程教室中使用混合现实(MR)空间计算的案例研究。我们进行了一个为期10周的本科课程,完全在线,使用传统的电话会议软件和MR空间计算(Magic Leap One耳机)的组合,使用化身介导的社会互动应用程序(spatial)。课程在虚拟海报环节中达到高潮,使用MR中的Spatial来展示项目成果,我们通过访谈和问卷调查对学生的经历进行了初步调查。学生们报告说,他们在海报环节使用MR有很好的体验,他们认为MR比2D视频会议更有优势。他们提到的特别的好处是,他们有更强的感觉,他们在其他学生和教师的存在,一个提高的能力,告诉别人在哪里引导他们的注意力,更好地分享3D项目内容和协作的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mixed Reality Spatial Computing in a Remote Learning Classroom
We present a case study on the use of mixed reality (MR) spatial computing in a fully remote classroom. We conducted a 10-week undergraduate class fully online, using a combination of traditional teleconferencing software and MR spatial computing (Magic Leap One headsets) using an avatar-mediated social interaction application (Spatial). The class culminated in a virtual poster session, using Spatial in MR to present project results, and we conducted a preliminary investigation of students experiences via interviews and questionnaires. Students reported that they had a good experience using MR for the poster session and that they thought it provided advantages over 2D video conferencing. Particular advantages cited were a stronger sense that they were in the presence of other students and instructors, an improved ability to tell where others were directing their attention, and a better ability to share 3D project content and collaborate.
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