增强现实中基于模糊效果的深度线索方法

Lin Xueting, T. Ogawa
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引用次数: 4

摘要

本文提出了一种基于模糊效应的增强现实深度线索方法。与以往的研究不同,本文提出了一种基于真实世界的空间信息和摄像机的固有参数,在整个场景中估计模糊效果的算法。通过一次棋盘标定,对摄像机参数进行配准,测量点扩散函数参数值,预测特定位置上的模糊圆半径,为后续的虚拟物体绘制提供依据。讨论了模糊圆半径的测量过程和估计算法。实现了该增强现实系统的原型。最后对模糊圆半径估计算法进行了评价,并对今后的研究工作进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A depth cue method based on blurring effect in augmented reality
In this paper, a depth cue method based on blurring effect in augmented reality is proposed. Distinguished from the previous researches, the proposed method offers an algorithm which, based on the spatial information in the real world and the intrinsic parameters of the camera, estimates the blurring effect in the whole scene. Through one-time checkerboard calibration, the camera parameters are registered, the value of the Point Spread Function parameters is measured and the blur circle radius on a particular position could be predicted for later virtual object rendering. The measurement procedure of the blur circle radius and the estimation algorithm are discussed. A prototype of the proposed AR system is implemented. In the end, an evaluation of the blur circle radius estimation algorithm is provided and the future work of the research is discussed.
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