设计及发展提高环保意识的游戏及互动装置

Anna Gardeli, S. Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis
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引用次数: 7

摘要

数字游戏和有趣的互动装置被认为是提高环境意识和说服人们采取环保行为的一种很有前途的手段。然而,选择和使用适当的方法和范例来设计和评估这些系统,并成功地将“乐趣”元素与要传达的信息结合起来,仍然是一个活跃的研究问题。本文的目的是通过在减少塑料袋使用的运动中开发和公开展示的一系列项目,调查使用游戏和有趣的互动技术改变人们对环境态度的利弊。开发包括项目目标的确定,对人员、活动、目标行为和使用环境的分析,最后是交互式装置的设计和原型。在活动期间,共有8个项目、6个互动装置和2个数字游戏被公开展示、使用和评估。我们在实验室对这两款游戏进行了额外的用户评估,以更深入地了解它们的可用性和影响。本文概述了设计过程和方法,每个项目的主要设计元素,以及一些观察和初步评估结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Development of Games and Interactive Installations for Environmental Awareness
Digital games and playful interactive installations are considered a promising means to raising awareness about the environment and persuading people to adopt an environmental friendly behavior. However, the selection and use of appropriate methods and paradigms for designing and evaluating such systems and successfully blending the ‘fun’ element with the messages to be communicated is still an active research issue. The aim of this paper is to investigate the benefits and drawbacks of using games and playful interactive technologies for changing people’s attitude towards the environment through a series of projects developed and publicly presented during a campaign for reducing the use of plastic bags. The development included the identification of the projects’ goals, an analysis of people, activities, target behavior and context of use, and finally the design and prototyping of the interactive installations. In total, eight projects have been developed, six interactive installations and two digital games that have been publicly presented, used and evaluated during the campaign. An additional user evaluation of the two games has been performed in the laboratory, to gain more insight on their usability and impact. The paper presents an overview of the design process and methodology, the main design elements of each project, and a number of observations and preliminary evaluation results.
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