{"title":"基于类比重用的电子学习支持系统","authors":"T. Matsuo, T. Fujimoto","doi":"10.1109/IRI.2008.4583054","DOIUrl":null,"url":null,"abstract":"In design on a new teaching system, the challenging issues are including how the system intelligently supports learners. This paper describes a methodology and a system design on the intelligent instruction support in software engineering education by using the conception of human information reuse. To enhance learners’ understands, we design a novel instructional model based on the analogical thinking in AI-aided education. The analogical thinking-based instruction consists of three following concrete teaching methods, (1) Analogy dropping method, (2) Self role-play method, and (3) Anthropomorphic thinking method. Our proposed instruction system teaches learning issues based on them. Questionnaires for learners after instructions give the result of effective education in an actual trial. The contribution of this paper is to provide new education theory, the way of educational practice, and implementation of the system.","PeriodicalId":169554,"journal":{"name":"2008 IEEE International Conference on Information Reuse and Integration","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Electronic learning support system based on analogy reuse\",\"authors\":\"T. Matsuo, T. Fujimoto\",\"doi\":\"10.1109/IRI.2008.4583054\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In design on a new teaching system, the challenging issues are including how the system intelligently supports learners. This paper describes a methodology and a system design on the intelligent instruction support in software engineering education by using the conception of human information reuse. To enhance learners’ understands, we design a novel instructional model based on the analogical thinking in AI-aided education. The analogical thinking-based instruction consists of three following concrete teaching methods, (1) Analogy dropping method, (2) Self role-play method, and (3) Anthropomorphic thinking method. Our proposed instruction system teaches learning issues based on them. Questionnaires for learners after instructions give the result of effective education in an actual trial. The contribution of this paper is to provide new education theory, the way of educational practice, and implementation of the system.\",\"PeriodicalId\":169554,\"journal\":{\"name\":\"2008 IEEE International Conference on Information Reuse and Integration\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-07-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE International Conference on Information Reuse and Integration\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IRI.2008.4583054\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE International Conference on Information Reuse and Integration","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IRI.2008.4583054","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Electronic learning support system based on analogy reuse
In design on a new teaching system, the challenging issues are including how the system intelligently supports learners. This paper describes a methodology and a system design on the intelligent instruction support in software engineering education by using the conception of human information reuse. To enhance learners’ understands, we design a novel instructional model based on the analogical thinking in AI-aided education. The analogical thinking-based instruction consists of three following concrete teaching methods, (1) Analogy dropping method, (2) Self role-play method, and (3) Anthropomorphic thinking method. Our proposed instruction system teaches learning issues based on them. Questionnaires for learners after instructions give the result of effective education in an actual trial. The contribution of this paper is to provide new education theory, the way of educational practice, and implementation of the system.