模拟器X:用于智能实时交互系统的可扩展和并发架构

Marc Erich Latoschik, H. Tramberend
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引用次数: 45

摘要

本文为智能实时交互系统领域的软件技术研究提供了一个平台。模拟器X的目标是虚拟现实,增强现实,混合现实和电脑游戏。它为各种不同的应用程序模型提供了基础和测试平台。目前的研究架构是基于参与者模型来支持细粒度的并发性和并行性。其设计遵循最小化耦合和最大化内聚的软件工程原则。分布式世界状态和执行方案与基于实体模型的以对象为中心的世界视图相结合。实体在概念上聚合由状态变量表示的内部属性。异步事件机制允许模拟参与者之间的进程内和进程间通信。可扩展的世界接口使用基于本体的语义注释层,为应用程序开发人员提供结果分布式世界状态和执行方案的一致世界视图。世界接口极大地简化了可配置性,语义层为不同人工智能组件的集成提供了坚实的基础。目前的架构是使用Java虚拟机在Scala中实现的。这种选择还促进了低级的可伸缩性、可移植性和可重用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulator X: A scalable and concurrent architecture for intelligent realtime interactive systems
This article presents a platform for software technology research in the area of intelligent Realtime Interactive Systems. Simulator X is targeted at Virtual Reality, Augmented Reality, Mixed Reality, and computer games. It provides a foundation and testbed for a variety of different application models. The current research architecture is based on the actor model to support fine grained concurrency and parallelism. Its design follows the minimize coupling and maximize cohesion software engineering principle. A distributed world state and execution scheme is combined with an object-centered world view based on an entity model. Entities conceptually aggregate properties internally represented by state variables. An asynchronous event mechanism allows intra- and interprocess communication between the simulation actors. An extensible world interface uses an ontology-based semantic annotation layer to provide a coherent world view of the resulting distributed world state and execution scheme to application developers. The world interface greatly simplifies configurability and the semantic layer provides a solid foundation for the integration of different Artificial Intelligence components. The current architecture is implemented in Scala using the Java virtual machine. This choice additionally fosters low-level scalability, portability, and reusability.
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