构建图标系统的框架

M. Hirakawa, S. Iwata, Y. Tahara, Minoru Tanaka, T. Ichikawa
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引用次数: 13

摘要

作者提出了一个图标系统构建的框架。图标系统由图标和规则组成。图标代表真实的物体,如销售书籍、文件夹、计算器等。与对象相关联的函数在表示对象的图标中指定。因此图标同时具有数据和功能属性。图标实际上可能有几个功能。图标的行为不是固定的,而是在编程时通过与另一个图标的组合来确定的。提供了一些规则,以便根据应用程序、系统状态等对图标进行灵活的解释。系统的行为可以通过替换新的图标和/或规则来改变。还描述了实现问题。目前,系统样机已在实验室工作站上实际运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A framework for construction of icon systems
The authors propose a framework for the construction of icon systems. An icon system is composed of icons and rules. Icons represent real objects such as sales books, folders, calculators, etc. Functions associated with an object are associated with an object are specified in the icon representing the object. Icons therefore have both data and function properties. Icons may in fact have several functions. The behavior of an icon is not fixed but is determined at the time of programming by being combined with another icon. Rules are provided to make flexible interpretation of icons feasible depending on the application, the status of the system, and so on. The behavior of the system can be changed by replacing icons and/or rules with new ones. Implementational issues are also described. A system prototype is now in an actual operation on a workstation in laboratory environment.<>
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