利用纹理映射图形硬件的代数重建技术(ART)快速三维锥形梁重建

Klaus Mueller, R. Yagel
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引用次数: 9

摘要

代数重建技术(ART)从其投影重建2D或3D对象。在某些情况下,它比更流行的滤波反向投影方法有许多优点,最近也被证明在3D锥束重建中表现良好。然而,到目前为止,ART的缓慢速度阻碍了它在临床应用中的常规使用。在这里,作者设计了一种新的硬件加速方案,利用现成的纹理映射图形硬件,可以以几乎交互的速度获得高质量的三维锥梁重建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rapid 3D cone-beam reconstruction with the Algebraic Reconstruction Technique (ART) by utilizing texture mapping graphics hardware
The Algebraic Reconstruction Technique (ART) reconstructs a 2D or 3D object from its projections. It has, in certain scenarios, many advantages over the more popular Filtered Backprojection approaches and has also recently been shown to perform well for 3D cone-beam reconstruction. However, so far ART's slow speed has prohibited its routine use in clinical applications. Here, the authors devise a new hardware acceleration scheme, employing readily available texture mapping graphics hardware, that allows quality 3D cone-beam reconstructions to be obtained at almost interactive speeds.
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