M/ u学习环境下的数学辅助教学系统

Shu-Hsien Huang, Ting-Ting Wu, Hong-Ren Chen, Pei-Chen Yang, Yueh-Min Huang
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引用次数: 11

摘要

数学被认为是科学、技术和思想发展的基础,它对生活的实用性也是显而易见的。如果能够以学生的日常生活体验为重点,将数学与游戏相结合,将游戏情境融入到数学教学中,就能提高学生学习数学的兴趣。同时,培养学生解决问题的能力,降低学生对数学的恐惧,增强学生的学习动机。本研究的目的是探索本研究所开发的基于情境的游戏互动教学媒体。本研究将课堂与真实情境感知情境学习的u-learning和课后情境学习的m-learning模拟学习相结合,探讨小学二年级学生在数学加减法单元学习效果的差异,并通过问卷调查了解学生对情境游戏教学的看法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mathematics Assisted Instruction System of M/U-Learning Environment
Mathematics is considered the foundation of development in science, technology, and thought, and its practicality for life is also evident. If it is possible to use student daily life experiences as the focus, combining mathematics with gaming, to incorporate the game context into mathematics instruction, it would enhance student interest in learning mathematics. At the same time, this would cultivate student ability in problem-solving, lower student fear for mathematics, and enhance their learning motivation. The purpose of this study is to explore the context-based game-based interactive instructional media developed by this study. The classroom is combined with u-learning of real context-aware situated learning and post-class m-learning simulated learning, and this is used to explore differences in learning effects of second grade elementary school students in the addition and subtraction units in mathematics, and questionnaires are used to understand student views toward context-based game instruction.
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