Iana Podkosova, Khrystyna Vasylevska, Christian Schönauer, Emanuel Vonach, Peter Fikar, Elisabeth Bronederk, H. Kaufmann
{"title":"Immersivedeck:一个大规模的多用户无线VR系统","authors":"Iana Podkosova, Khrystyna Vasylevska, Christian Schönauer, Emanuel Vonach, Peter Fikar, Elisabeth Bronederk, H. Kaufmann","doi":"10.1109/SEARIS.2016.7551581","DOIUrl":null,"url":null,"abstract":"We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large virtual environments. In the proposed setup at least three users can walk and interact freely and untethered in a 200 m2 area. The required equipment is worn on the body and rendering is performed locally on each user to minimize latency. Inside-out optical head tracking is coupled with a low-cost motion capture suit to track the full body and the head. Movements of users, 3D interactions and the positions of selected real world objects are distributed over a wireless network in a server-client architecture. As a result, users see the effect of their interactions with objects and other users in real time. We describe the architecture of our implemented proof-of-concept system.","PeriodicalId":131714,"journal":{"name":"2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":"{\"title\":\"Immersivedeck: a large-scale wireless VR system for multiple users\",\"authors\":\"Iana Podkosova, Khrystyna Vasylevska, Christian Schönauer, Emanuel Vonach, Peter Fikar, Elisabeth Bronederk, H. Kaufmann\",\"doi\":\"10.1109/SEARIS.2016.7551581\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large virtual environments. In the proposed setup at least three users can walk and interact freely and untethered in a 200 m2 area. The required equipment is worn on the body and rendering is performed locally on each user to minimize latency. Inside-out optical head tracking is coupled with a low-cost motion capture suit to track the full body and the head. Movements of users, 3D interactions and the positions of selected real world objects are distributed over a wireless network in a server-client architecture. As a result, users see the effect of their interactions with objects and other users in real time. We describe the architecture of our implemented proof-of-concept system.\",\"PeriodicalId\":131714,\"journal\":{\"name\":\"2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"25\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SEARIS.2016.7551581\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEARIS.2016.7551581","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Immersivedeck: a large-scale wireless VR system for multiple users
We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large virtual environments. In the proposed setup at least three users can walk and interact freely and untethered in a 200 m2 area. The required equipment is worn on the body and rendering is performed locally on each user to minimize latency. Inside-out optical head tracking is coupled with a low-cost motion capture suit to track the full body and the head. Movements of users, 3D interactions and the positions of selected real world objects are distributed over a wireless network in a server-client architecture. As a result, users see the effect of their interactions with objects and other users in real time. We describe the architecture of our implemented proof-of-concept system.