高等教育数学电子游戏开发中的学生参与式制作

Yair Olvera, Mario Gea, Ivone Resendiz
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引用次数: 0

摘要

本文展示了如何通过墨西哥伊达尔戈大都会理工大学的学生社区的参与式生产,有可能提高新生在数学推进课程中的学习成绩。制作过程包括设计、开发和应用一款专注于数学,特别是代数的教育电子游戏。由于学生的参与,对他们的工程有了更大的认同感和归属感。这对于那些渴望被动画和视觉效果工程专业录取的学生来说是一个好处,因为除了收到关于课堂上所学主题的反馈外,他们还可以观察到他们在大学学习期间能够创建的数字场景和3D动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Participative Production of Students in the Development of Math Video Games at Higher Level Education
This paper shows how, through a participative production of student’s community of the Metropolitan Polytechnic University of Hidalgo in Mexico, it is possible to improve the academic performance of new students in the propedeutic course of mathematics. The production consists of the design, development and application of an educational video game focused on mathematics, specifically algebra. As a result of the participation of students, there is a larger identification and a sense of belonging to their engineering. This is a benefit for students who aspire to be admitted in the Engineering of Animation and Visual Effects because, in addition to receiving feedback about the topics that are learnt in class, they can observe digital scenes and 3D animations that they will be able to create during their university studies.
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