{"title":"用Kinect传感器学习手势识别","authors":"Di Wu, Fan Zhu, Ling Shao, Hui Zhang","doi":"10.1145/2393347.2396454","DOIUrl":null,"url":null,"abstract":"Gestures are both natural and intuitive for Human-Computer-Interaction (HCI) and the one-shot learning scenario is one of the real world situations in terms of gesture recognition problems. In this demo, we present a hand gesture recognition system using the Kinect sensor, which addresses the problem of one-shot learning gesture recognition with a user-defined training and testing system. Such a system can behave like a remote control where the user can allocate a specific function using a prefered gesture by performing it only once. To adopt the gesture recognition framework, the system first automatically segments an action sequence into atomic tokens, and then adopts the Extended-Motion-History-Image (Extended-MHI) for motion feature representation. We evaluate the performance of our system quantitatively in Chalearn Gesture Challenge, and apply it to a virtual one shot learning gesture recognition system.","PeriodicalId":212654,"journal":{"name":"Proceedings of the 20th ACM international conference on Multimedia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"One shot learning gesture recognition with Kinect sensor\",\"authors\":\"Di Wu, Fan Zhu, Ling Shao, Hui Zhang\",\"doi\":\"10.1145/2393347.2396454\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gestures are both natural and intuitive for Human-Computer-Interaction (HCI) and the one-shot learning scenario is one of the real world situations in terms of gesture recognition problems. In this demo, we present a hand gesture recognition system using the Kinect sensor, which addresses the problem of one-shot learning gesture recognition with a user-defined training and testing system. Such a system can behave like a remote control where the user can allocate a specific function using a prefered gesture by performing it only once. To adopt the gesture recognition framework, the system first automatically segments an action sequence into atomic tokens, and then adopts the Extended-Motion-History-Image (Extended-MHI) for motion feature representation. We evaluate the performance of our system quantitatively in Chalearn Gesture Challenge, and apply it to a virtual one shot learning gesture recognition system.\",\"PeriodicalId\":212654,\"journal\":{\"name\":\"Proceedings of the 20th ACM international conference on Multimedia\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-10-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 20th ACM international conference on Multimedia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2393347.2396454\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 20th ACM international conference on Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2393347.2396454","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
One shot learning gesture recognition with Kinect sensor
Gestures are both natural and intuitive for Human-Computer-Interaction (HCI) and the one-shot learning scenario is one of the real world situations in terms of gesture recognition problems. In this demo, we present a hand gesture recognition system using the Kinect sensor, which addresses the problem of one-shot learning gesture recognition with a user-defined training and testing system. Such a system can behave like a remote control where the user can allocate a specific function using a prefered gesture by performing it only once. To adopt the gesture recognition framework, the system first automatically segments an action sequence into atomic tokens, and then adopts the Extended-Motion-History-Image (Extended-MHI) for motion feature representation. We evaluate the performance of our system quantitatively in Chalearn Gesture Challenge, and apply it to a virtual one shot learning gesture recognition system.