游戏研究中的鸿沟:关于两个阵营和桥梁的思考

Henrik Warpefelt
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引用次数: 0

摘要

本文讨论了游戏研究的分裂性质,以及如何将大部分研究工作放在位于滑动的一维尺度两侧的营地中。这两个阵营之间的中间地带正在慢慢建立起来,填补了这两个社区之间的空白。本文提出了这种桥接研究的定义,以及我们作为一个领域如何通过继续这种桥接两个阵营之间的空间来使我们的研究更有影响力。这也代表了对更多科学家进行跨学科和跨学科研究的呼吁,以进一步提高游戏研究的影响力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Gap in Games Research: Reflecting on Two Camps and a Bridge
This paper discusses the divided nature of games research, and how most of the research effort can be placed in camps located on each side of a sliding, one-dimensional scale. A middle ground is slowly being bridged between these two camps, which is filling in the gaps between these two community. The paper presents a definition of this bridging research, and how we as a field can make our research more impactful by continuing this bridging of the space between the two camps. It also represents a call to action for more scientists to perform inter- and transdisciplinary research in order to further increase the impact of games research.
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