沉浸式虚拟超市对老年患者认知康复的可用性评估:一项针对年轻人的试点研究

Marta Mondellini, S. Arlati, S. Pizzagalli, Luca Greci, M. Sacco, G. Ferrigno
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引用次数: 18

摘要

近年来,虚拟现实在康复中的应用已成为人们越来越感兴趣的话题,许多研究表明,虚拟环境可能是增强老年轻度认知障碍患者认知康复的一种有希望的解决方案。这项工作提出了一个身临其境的环境,代表一个超市,开发的目的是训练老年人的认知能力,表现出认知能力下降的第一个症状。沉浸式环境——虚拟超市——已经在健康受试者的样本上进行了验证;对该系统的可用性进行了调查,以突出在对虚弱人群进行试验之前需要改进的潜在问题。存在感、晕机和享受以及用户自发评论的贡献也被考虑在内。结果表明,通过自我报告和客观性能测量,该系统具有良好的可用性。尽管如此,在老年患者开始试验之前,产品的清晰度和相互作用方式应该得到改善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults
In recent years, the use of virtual reality in rehabilitation has become a topic of growing interest, and many studies showed that virtual environments could represent a promising solution to enhance the cognitive rehabilitation of older patients affected by Mild Cognitive Impairment. This work presents an immersive environment representing a supermarket, developed with the aim of training cognitive capabilities in elderlies showing first symptoms of cognitive decline. The immersive environment — the Virtual Supermarket — has been validated on a sample of healthy subjects; the usability of the system was investigated in order to highlight potential issues that needed to be improved before conducting trials on a frail population. The contributions of sense of presence, cybersickness and enjoyment, as well as spontaneous users' comments, were also taken into account. The results, obtained through both self-reports and objective performance measurements, showed a very good usability of the system. Nonetheless, the clearness of the products and the interaction modalities should be improved before starting a trial with elderly patients.
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