Wunderpille游戏! ?

Martin Thiele-Schwez, A. Sauer
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引用次数: 0

摘要

电子游戏很吸引人。因此,在不同的学科中讨论他们的动机潜力也就不足为奇了。(严肃)健康游戏是专门为医疗保健行业设计的,旨在对用户产生积极的影响——无论是身体上的还是心理上的。例如,游戏被用于创造更多体育活动的动机,它们被用于医学治疗目的,或者它们可以唤起行为改变或使外人了解抑郁症等疾病。然而,游戏本身并不能决定一个人是瘦还是胖,是聪明还是愚蠢,是健康还是生病。它是任务目标、内容、技术以及如何传达内容以实现目标的相互作用。了解快速发展的游戏产业与缓慢且受限的医疗保健之间的紧张关系后,我们将展示如何在医疗保健中利用游戏以及如何建立游戏(商业)。话虽如此,我们认为游戏是一种极具潜力但也存在挑战和局限的媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Wunderpille Games!?
Video games are fascinating. Therefore it is not surprising that their motivational potential has been discussed in various disciplines. (Serious) Games for Health are specifically designed for the health-care industry and aim to have a positive effect on users – either physical or psychological. For example, games are used to create incentives for more physical activity, they are used in medicine for therapy purposes, or they can evoke behavioral changes or make outsiders understand illnesses such as depression. However, a game per se does not make a person thin or fat, smart or stupid, healthy or ill. It is an interplay of mission goals, content, technology, and how contents are conveyed to achieve the goal. Knowing the tension between the fast-moving games industry and sluggish, restrictive health care, we show how we can make use of games in health care and how we can establish them (commercially). With that said, we see games as a medium with high potential but also with challenges and limits.
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