{"title":"在游戏中通过用户认证提供使用安全凭据的动机","authors":"Tetsuji Takada, Yumeji Hattori","doi":"10.1145/3399715.3399950","DOIUrl":null,"url":null,"abstract":"One of the issues in the knowledge-based user authentication is that users do not set and use a secure credential. Some methods exist to be able to resolve this issue, such as password policy, education, and password meter. However, these countermeasures impose a usability cost that is difficult for many users to accept. Therefore, these measures have not propelled users to use secure credentials in user authentication. We consider that motivating users is necessary to voluntarily accept the cost of using secure credentials. Thus, we attach a role-playing game function to pattern-based user authentication, and provide an incentive to users through user authentication. We conducted a small experiment with eight participants, and the result demonstrated that the prototype system has the potential to prompt users to use secure credentials.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Giving Motivation for Using Secure Credentials through User Authentication by Game\",\"authors\":\"Tetsuji Takada, Yumeji Hattori\",\"doi\":\"10.1145/3399715.3399950\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the issues in the knowledge-based user authentication is that users do not set and use a secure credential. Some methods exist to be able to resolve this issue, such as password policy, education, and password meter. However, these countermeasures impose a usability cost that is difficult for many users to accept. Therefore, these measures have not propelled users to use secure credentials in user authentication. We consider that motivating users is necessary to voluntarily accept the cost of using secure credentials. Thus, we attach a role-playing game function to pattern-based user authentication, and provide an incentive to users through user authentication. We conducted a small experiment with eight participants, and the result demonstrated that the prototype system has the potential to prompt users to use secure credentials.\",\"PeriodicalId\":149902,\"journal\":{\"name\":\"Proceedings of the International Conference on Advanced Visual Interfaces\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the International Conference on Advanced Visual Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3399715.3399950\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3399715.3399950","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Giving Motivation for Using Secure Credentials through User Authentication by Game
One of the issues in the knowledge-based user authentication is that users do not set and use a secure credential. Some methods exist to be able to resolve this issue, such as password policy, education, and password meter. However, these countermeasures impose a usability cost that is difficult for many users to accept. Therefore, these measures have not propelled users to use secure credentials in user authentication. We consider that motivating users is necessary to voluntarily accept the cost of using secure credentials. Thus, we attach a role-playing game function to pattern-based user authentication, and provide an incentive to users through user authentication. We conducted a small experiment with eight participants, and the result demonstrated that the prototype system has the potential to prompt users to use secure credentials.