通过互动小说严肃游戏传授系统工程经验

Thomas Ford, David Long, Echo Ford
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引用次数: 0

摘要

严肃的教育游戏越来越受欢迎。互动小说游戏是应用商店中最受欢迎的游戏之一,也开始大量用于教育,教授分析和决策。注意到系统工程师很难经历所有必要的情况,这些情况使他们为总工程师的角色做好准备,在本文中,我们探索了使用交互式小说严肃游戏来传授系统工程经验并教授系统工程原理。本文对互动小说类型中开发的14种系统工程严肃游戏进行了认知可行性、定性可行性和重玩性分析。分析表明,具有系统工程背景的学生能够学习Twine游戏引擎,并在四周的时间内创建与Bloom分类法应用级别一致的严肃游戏,该游戏传达了系统工程经验并教授了系统工程原理。这些快速生成的游戏的认知、质量和重玩性得分表明,它们提供了一些高水平思考的机会,具有高质量和高于平均水平的重玩性,可能会被多次玩或推荐给其他人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Imparting Systems Engineering Experience via Interactive Fiction Serious Games
Serious games for education are becoming increasing popular. Interactive fiction games are some of the most popular in app stores and are also beginning to be heavily used in education to teach analysis and decision-making. Noting that it is difficult for systems engineers to experience all necessary situations which prepare them for the role of a chief engineer, in this paper, we explore the use of interactive fiction serious games to impart systems engineering experience and to teach systems engineering principles. The results of a cognitive viability, qualitative viability, and replayability analysis of 14 systems engineering serious games developed in the interactive fiction genre are presented. The analysis demonstrates that students with a systems engineering background are able to learn the Twine gaming engine and create a serious game aligned to the Apply level of Bloom’s Taxonomy which conveys a systems engineering experience and teaches a systems engineering principle within a four-week period of time. These quickly generated games cognitive, quality, and replayability scores indicate they provide some opportunity for high-level thinking, are of high quality, and with above average replayability, are likely to be played multiple times and/or recommended to others.
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