基于机制和数据驱动的代理模型来解释在线网络群组变位游戏中的人类行为

Vanessa Cedeno-Mieles, Zhihao Hu, Xinwei Deng, Yihui Ren, Abhijin Adiga, C. Barrett, S. Ekanayake, Gizem Korkmaz, C. Kuhlman, D. Machi, M. Marathe, S. Ravi, Brian J. Goode, Naren Ramakrishnan, Parang Saraf, Nathan Self, N. Contractor, J. Epstein, M. Macy
{"title":"基于机制和数据驱动的代理模型来解释在线网络群组变位游戏中的人类行为","authors":"Vanessa Cedeno-Mieles, Zhihao Hu, Xinwei Deng, Yihui Ren, Abhijin Adiga, C. Barrett, S. Ekanayake, Gizem Korkmaz, C. Kuhlman, D. Machi, M. Marathe, S. Ravi, Brian J. Goode, Naren Ramakrishnan, Parang Saraf, Nathan Self, N. Contractor, J. Epstein, M. Macy","doi":"10.1145/3341161.3342965","DOIUrl":null,"url":null,"abstract":"In anagram games, players are provided with letters for forming as many words as possible over a specified time duration. Anagram games have been used in controlled experiments to study problems such as collective identity, effects of goal-setting, internal-external attributions, test anxiety, and others. The majority of work on anagram games involves individual players. Recently, work has expanded to group anagram games where players cooperate by sharing letters. In this work, we analyze experimental data from online social networked experiments of group anagram games. We develop mechanistic and data-driven models of human decision-making to predict detailed game player actions (e.g., what word to form next). With these results, we develop a composite agent-based modeling and simulation platform that incorporates the models from data analysis. We compare model predictions against experimental data, which enables us to provide explanations of human decision-making and behavior. Finally, we provide illustrative case studies using agent-based simulations to demonstrate the efficacy of models to provide insights that are beyond those from experiments alone.","PeriodicalId":403360,"journal":{"name":"2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Mechanistic and Data-Driven Agent-Based Models to Explain Human Behavior in Online Networked Group Anagram Games\",\"authors\":\"Vanessa Cedeno-Mieles, Zhihao Hu, Xinwei Deng, Yihui Ren, Abhijin Adiga, C. Barrett, S. Ekanayake, Gizem Korkmaz, C. Kuhlman, D. Machi, M. Marathe, S. Ravi, Brian J. Goode, Naren Ramakrishnan, Parang Saraf, Nathan Self, N. Contractor, J. Epstein, M. Macy\",\"doi\":\"10.1145/3341161.3342965\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In anagram games, players are provided with letters for forming as many words as possible over a specified time duration. Anagram games have been used in controlled experiments to study problems such as collective identity, effects of goal-setting, internal-external attributions, test anxiety, and others. The majority of work on anagram games involves individual players. Recently, work has expanded to group anagram games where players cooperate by sharing letters. In this work, we analyze experimental data from online social networked experiments of group anagram games. We develop mechanistic and data-driven models of human decision-making to predict detailed game player actions (e.g., what word to form next). With these results, we develop a composite agent-based modeling and simulation platform that incorporates the models from data analysis. We compare model predictions against experimental data, which enables us to provide explanations of human decision-making and behavior. Finally, we provide illustrative case studies using agent-based simulations to demonstrate the efficacy of models to provide insights that are beyond those from experiments alone.\",\"PeriodicalId\":403360,\"journal\":{\"name\":\"2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3341161.3342965\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3341161.3342965","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

在字谜游戏中,玩家可以在规定的时间内用字母拼出尽可能多的单词。变位游戏已被用于控制实验,以研究诸如集体认同、目标设定的影响、内外归因、考试焦虑等问题。字谜游戏的大部分工作都涉及个人玩家。最近,他们的工作扩展到小组字谜游戏,玩家通过分享字母来合作。在这项工作中,我们分析了在线社交网络实验的实验数据。我们开发了人类决策的机制和数据驱动模型,以预测详细的游戏玩家行为(例如,下一个单词是什么)。根据这些结果,我们开发了一个基于智能体的复合建模和仿真平台,该平台结合了数据分析模型。我们将模型预测与实验数据进行比较,这使我们能够为人类的决策和行为提供解释。最后,我们提供了说明性的案例研究,使用基于代理的模拟来证明模型的有效性,以提供超越单纯实验的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mechanistic and Data-Driven Agent-Based Models to Explain Human Behavior in Online Networked Group Anagram Games
In anagram games, players are provided with letters for forming as many words as possible over a specified time duration. Anagram games have been used in controlled experiments to study problems such as collective identity, effects of goal-setting, internal-external attributions, test anxiety, and others. The majority of work on anagram games involves individual players. Recently, work has expanded to group anagram games where players cooperate by sharing letters. In this work, we analyze experimental data from online social networked experiments of group anagram games. We develop mechanistic and data-driven models of human decision-making to predict detailed game player actions (e.g., what word to form next). With these results, we develop a composite agent-based modeling and simulation platform that incorporates the models from data analysis. We compare model predictions against experimental data, which enables us to provide explanations of human decision-making and behavior. Finally, we provide illustrative case studies using agent-based simulations to demonstrate the efficacy of models to provide insights that are beyond those from experiments alone.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信