混合现实互动叙事与用户参与的两级规划框架

Manuel Braunschweiler, Steven Poulakos, Mubbasir Kapadia, R. Sumner
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引用次数: 3

摘要

我们提出了一个基于事件的交互式故事叙述系统,用于虚拟3D环境,旨在提供自由形式的用户体验,同时限制叙述遵循作者的意图。我们故事中的角色被表示为智能对象,每个对象都有自己的状态和一组暴露给虚拟世界的功能。我们的叙述呈现为分支故事的集合,其中叙述流由作者定义的状态控制。使用用户模型来评估用户与智能对象和事件的参与,基于接近度、交互模式和对用户的可见性。设计了一个两级在线规划系统,根据用户模型,沿预写故事寻找最佳叙事轨迹,并通过蒙特卡洛树搜索生成最佳叙事轨迹的故事序列。我们在一个示例故事中展示了我们的交互式故事系统的功能,并描述了在AR和VR应用程序中建模用户参与度所需的适应性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement
We present an event-based interactive storytelling system for virtual 3D environments that aims to offer free-form user experiences while constraining the narrative to follow author intent. The characters of our stories are represented as smart objects, each having their own state and set of capabilities that they expose to the virtual world. Our narratives are represented as a collection of branching stories, where narrative flow is controlled by author-defined states. A user model is employed to evaluate the user's engagement with smart objects and events, based on proximity, interaction patterns and visibility to the user. A two-level online planning system is designed to find the best narrative trajectory along pre-authored stories, according to the user model, and to generate a story sequence to the best trajectory with Monte Carlo Tree Search. We present the capabilities of our interactive storytelling system on an example story and describe the adaptations required for modeling user engagement in AR and VR applications.
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