{"title":"互动艺术装置中行动与视觉的观众关系分类","authors":"Je-ho Oh, Chungkon Shi","doi":"10.1109/IV.2013.47","DOIUrl":null,"url":null,"abstract":"The aim of this paper is to categorise audience participation in interactive art according to a visualisation method. The research studied categories of audience in interactivities and applied artworks at the 7th Seoul Media Art Biennale. To establish the method of categorisation, the participation of the audience is classified into two factors: 'to act' or 'to be represented' in the visualisation realm. Based on these two factors, the research proposed a new graph for visualisation of human action in interactive art, categorising interactive art into four categories. The audience in interactive artwork performs the following roles: object, coordinator, transformer, character. Ultimately, this research predicts the meaning of the human being in virtual reality and utilises basic categories to visualise audience actions.","PeriodicalId":354135,"journal":{"name":"2013 17th International Conference on Information Visualisation","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Categorisation of Audience Relationship between Action and Visualisation in Interactive Art Installations\",\"authors\":\"Je-ho Oh, Chungkon Shi\",\"doi\":\"10.1109/IV.2013.47\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The aim of this paper is to categorise audience participation in interactive art according to a visualisation method. The research studied categories of audience in interactivities and applied artworks at the 7th Seoul Media Art Biennale. To establish the method of categorisation, the participation of the audience is classified into two factors: 'to act' or 'to be represented' in the visualisation realm. Based on these two factors, the research proposed a new graph for visualisation of human action in interactive art, categorising interactive art into four categories. The audience in interactive artwork performs the following roles: object, coordinator, transformer, character. Ultimately, this research predicts the meaning of the human being in virtual reality and utilises basic categories to visualise audience actions.\",\"PeriodicalId\":354135,\"journal\":{\"name\":\"2013 17th International Conference on Information Visualisation\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-07-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 17th International Conference on Information Visualisation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IV.2013.47\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 17th International Conference on Information Visualisation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.2013.47","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Categorisation of Audience Relationship between Action and Visualisation in Interactive Art Installations
The aim of this paper is to categorise audience participation in interactive art according to a visualisation method. The research studied categories of audience in interactivities and applied artworks at the 7th Seoul Media Art Biennale. To establish the method of categorisation, the participation of the audience is classified into two factors: 'to act' or 'to be represented' in the visualisation realm. Based on these two factors, the research proposed a new graph for visualisation of human action in interactive art, categorising interactive art into four categories. The audience in interactive artwork performs the following roles: object, coordinator, transformer, character. Ultimately, this research predicts the meaning of the human being in virtual reality and utilises basic categories to visualise audience actions.