{"title":"Q-learning算法在POMDP领域的研究进展“立方体合并的应用”","authors":"Saadana Mourad, Boughizane Jalel, A. Ajroud","doi":"10.1109/ICTIA.2014.7883771","DOIUrl":null,"url":null,"abstract":"This article is part of the field of artificial intelligence (AI), specifically it deals with reinforcement learning techniques to solve a problem modeled by Markov decision processes partially observed (POMDP). The objective in this article is to design an algorithm (based on the algorithm Q-learning) to be implemented on agents, immersed in an environment with partial perceptions and incomplete knowledge, which through their interactions will move together to converge towards a goal. The experimentation of our algorithm on the problem of merger of cubes gave interesting results.","PeriodicalId":390925,"journal":{"name":"2014 Information and Communication Technologies Innovation and Application (ICTIA)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Progress of the algorithm Q-learning in a field POMDP “application of merger of cubes”\",\"authors\":\"Saadana Mourad, Boughizane Jalel, A. Ajroud\",\"doi\":\"10.1109/ICTIA.2014.7883771\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article is part of the field of artificial intelligence (AI), specifically it deals with reinforcement learning techniques to solve a problem modeled by Markov decision processes partially observed (POMDP). The objective in this article is to design an algorithm (based on the algorithm Q-learning) to be implemented on agents, immersed in an environment with partial perceptions and incomplete knowledge, which through their interactions will move together to converge towards a goal. The experimentation of our algorithm on the problem of merger of cubes gave interesting results.\",\"PeriodicalId\":390925,\"journal\":{\"name\":\"2014 Information and Communication Technologies Innovation and Application (ICTIA)\",\"volume\":\"28 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 Information and Communication Technologies Innovation and Application (ICTIA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICTIA.2014.7883771\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 Information and Communication Technologies Innovation and Application (ICTIA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTIA.2014.7883771","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Progress of the algorithm Q-learning in a field POMDP “application of merger of cubes”
This article is part of the field of artificial intelligence (AI), specifically it deals with reinforcement learning techniques to solve a problem modeled by Markov decision processes partially observed (POMDP). The objective in this article is to design an algorithm (based on the algorithm Q-learning) to be implemented on agents, immersed in an environment with partial perceptions and incomplete knowledge, which through their interactions will move together to converge towards a goal. The experimentation of our algorithm on the problem of merger of cubes gave interesting results.