利用二值移窗、融合和平滑约束改进局部立体算法

Mircea Paul Muresan, M. Negru, S. Nedevschi
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引用次数: 7

摘要

立体摄像机是重建3D场景的可行解决方案,非常适合高级驾驶员辅助系统、自动驾驶和机器人应用。现代立体声重建算法提供了良好的结果,但需要非常多的内存,并且它们的实时能力在现代处理器上受到限制。另一方面,局部窗口聚合算法的内存占用很小,速度非常快,可以移植到嵌入式设备,尽管它们提供的3D重构点数量较少,并且在遮挡和倾斜表面的情况下更容易出错。在本文中,我们提出了一种新的局部块匹配方法,该方法在硬件加速(满足运行时间)的情况下提高了质量,适合实时处理。我们的第一个贡献是引入了两个用于块匹配的新的二进制描述符。第二个贡献在于对匹配窗口实现移位方法,以捕获倾斜表面,以及对前平行表面的结果进行融合。在这里,我们提出并比较了两种融合方法:朴素方法和基于梯度的方法。最后的贡献包括应用于相邻像素的平滑约束。结果已经在米德尔伯里基准和真实交通场景的图像上进行了测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving local stereo algorithms using binary shifted windows, fusion and smoothness constraint
Stereo cameras are a viable solution for reconstructing 3D scenes and are well suited for advanced driver assistance systems, autonomous driving and robotics applications. Modern stereo reconstruction algorithms offer good results, but require very much memory and their real time capabilities are limited on modern day processors. On the other hand, local window aggregation algorithms have a small memory footprint, they are very fast and can be ported to embedded devices, although they provide a lower number of 3D reconstructed points and are more error prone in the case of occluded and slanted surfaces. In this paper we propose a novel, local block matching method which has increased quality and is suitable for real time processing with hardware acceleration (satisfying running time). Our first contribution consists in the introduction of two new binary descriptors used for block matching. The second contribution lies in the shifting method implemented for the matching windows, in order to capture surfaces which are slanted, together with the fusion of the results obtained for fronto-parallel surfaces. Here we propose and compare two fusion methods: a naive and a gradient based approach. The final contribution consists in a smoothness constraint applied to neighboring pixels. The results have been tested on images from the Middlebury benchmark and also on real traffic scene.
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