混合现实练习在小脑性共济失调患者职业治疗中的突破

Michela Franzo', Simona Pascucci, M. Serrao, F. Marinozzi, F. Bini
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引用次数: 0

摘要

职业治疗是一种康复计划,旨在恢复或维持日常生活活动所需的技能,以保持自主性。虚拟现实和增强现实等技术已经在这个领域得到了应用,它们的好处已经得到了认可。本研究的目的是提出一种混合现实应用程序的职业治疗,专门为共济失调患者实施。该应用程序是在Unity中实现的,集成了Vuforia资产,它是为HoloLens2设备构建的。该应用程序可以检测到一个真正的杯子,并在用户触摸杯子的过程中提供虚拟的视听反馈。视听反馈是按照专家的意见设计的。利用反馈来增加对目标的注意力和自信,从而成功地自主完成沿着虚拟直线到达目标的动作。这个应用程序可以通过集成房间扫描的新物体来改进,根据病人的需要进行检测和反馈。HoloLens2的硬件限制是针对这种类型的应用程序。然而,该系统有潜力成为神经运动障碍患者的日常支持,以及通过必要的定制,为老年人和视障人士提供支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Breakthrough in Occupational Therapy with Mixed-Reality exergaming for cerebellar ataxia patients
Occupational therapy is a rehabilitation program that aim to recover or maintain the skills needed in daily life activities in order to preserve autonomy. Technologies, such as Virtual Reality and Augmented Reality, have found application in this field where their benefits have been recognised. The aim of this study is to present a mixed reality app for occupational therapy specifically implemented for ataxic patients. The app is implemented in Unity with the integration of the Vuforia asset and it is built for HoloLens2 device. The app can detect a real mug and provide virtual audio-visive feedback to the user during the action of reaching the mug. The audio-visive feedbacks were designed in accordance with an expert. Feedbacks were employed in order to increase concentration on the target and confidence in successfully autonomously complete the action of reaching the target following a virtual straight line. This app could be improved by integrating room-scanning new objects to be detect and feedback according to patient’s necessities. Hardware limitations of the HoloLens2 were for this type of application. However, this system has the potential to be of daily support to patients with neuromotor disorders as well as, with the necessary customisation, to the elderly and visually impaired.
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