{"title":"三维人脸建模和局部变形","authors":"Ersin Ozuag, M. K. Gullu, O. Urhan, S. Erturk","doi":"10.1109/SIU.2010.5652700","DOIUrl":null,"url":null,"abstract":"In this work, 3-D deformable face models are obtained at a computer by making use of a DLP projector and a high resolution camera. The system calibration is carried out using a calibration pattern image. A colored structured light is projected to face to obtain depth information. Experiments show that high resolution depth information can be extracted with this approach. Furthermore, a graphical user interface (GUI) is designed to enable user controlled modifications of the 3-D model.","PeriodicalId":152297,"journal":{"name":"2010 IEEE 18th Signal Processing and Communications Applications Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-04-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"3-D Face modeling and local deformations\",\"authors\":\"Ersin Ozuag, M. K. Gullu, O. Urhan, S. Erturk\",\"doi\":\"10.1109/SIU.2010.5652700\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work, 3-D deformable face models are obtained at a computer by making use of a DLP projector and a high resolution camera. The system calibration is carried out using a calibration pattern image. A colored structured light is projected to face to obtain depth information. Experiments show that high resolution depth information can be extracted with this approach. Furthermore, a graphical user interface (GUI) is designed to enable user controlled modifications of the 3-D model.\",\"PeriodicalId\":152297,\"journal\":{\"name\":\"2010 IEEE 18th Signal Processing and Communications Applications Conference\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-04-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE 18th Signal Processing and Communications Applications Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIU.2010.5652700\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE 18th Signal Processing and Communications Applications Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIU.2010.5652700","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this work, 3-D deformable face models are obtained at a computer by making use of a DLP projector and a high resolution camera. The system calibration is carried out using a calibration pattern image. A colored structured light is projected to face to obtain depth information. Experiments show that high resolution depth information can be extracted with this approach. Furthermore, a graphical user interface (GUI) is designed to enable user controlled modifications of the 3-D model.