篮球进攻战术的支撑体系设计

Shu Yano, Kenji Matsuura, Hiroki Tanioka, Hiromu Naito, Naka Gotoda, T. Wada
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引用次数: 0

摘要

在篮球比赛中,球员总是会选择下一步的动作来得分。在本研究中,我们提出了一个以持球者为中心的环境,持球者必须选择下一个动作。作为支持,我们的环境可视化了持球者下一步动作的选择。此外,通过从游戏数据中获得的坐标来衡量玩家之间的位置关系,系统计算并提供关于得分难易程度的信息。我们设计这样一个具有这些功能的系统,以便用户可以学习如何选择下一个动作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Supporting System Design for Basketball Offense Tactics
In terms of basketball, a player always decides an option of the next movement what leads to get score. In this research, we propose an environment focusing on a ball holder, who has to select the next action. As a support, our environment visualizes options for the ball holder’s next actions. Furthermore, the positional relationship among players is measured from the coordinate obtained from the game data, and the system caliculates and provides information about how easy to get score. We design such a system with these functions so that the user can learn how to select the next movement.
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