在线调查的低成本游戏化:通过成就徽章改善用户体验

Johannes Harms, Dominik Seitz, Christoph Wimmer, Karin Kappel, T. Grechenig
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引用次数: 21

摘要

在线调查的游戏化已被证明对改善用户体验和数据质量是有效的。然而,孤立的游戏元素的确切效果是未知的,调查游戏化需要大量的努力。这项工作提出使用单一游戏元素作为一种新颖的低成本方法。它呈现了一个案例研究的评估结果,即使用成就徽章这一流行游戏元素将现有调查游戏化。结果表明,徽章改善了用户体验,但对受访者的行为没有影响。这些好处与相关的工作相似,但付出的努力更少。总之,案例研究表明我们的低成本方法对于调查游戏化是可行且有效的,而成就徽章也非常适合游戏化的在线调查。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges
Gamification of online surveys has been shown to be effective for improving user experience and data quality. However, the precise effects of isolated game elements is unknown and survey gamification requires a lot of effort. This work proposes the use of just a single game element as a novel low-cost approach. It presents evaluation results from a case study where an existing survey was gamified using the popular game element of achievement badges. Results show that the badges improved the user experience but did not influence the respondents' behavior. These benefits are similar to related work but have been achieved with a lower effort. In summary, the case study indicates our low-cost approach to be viable and efficient for survey gamification, and achievement badges to be well-suited for gamified online surveys.
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