主题演讲:沉浸式大数据集探索

A. Kaufman
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引用次数: 0

摘要

科学家、工程师和医生现在面临着大量的数据。沉浸式可视化环境为这些用户提供了一种与大型数据集交互和推理的新方式。它们允许他们利用整个视觉带宽,有效地将用户吞没在数据中,并实现协作交互。我们提供了一个定制的5墙洞穴环境,称为沉浸式小屋(IC)。它由一个GPU集群驱动,用于计算和3D立体渲染。我们还提出了一种保形变形渲染管道,用于部分沉浸式平台上数据集的可视化。结合一系列的交互和导航工具,我们的系统可以支持大量的大型数据集的交互应用。一些演示包括建筑可视化、城市规划、医学可视化、物理现象的模拟和渲染,以及娱乐。然而,目前的可视化显示并没有跟上数据大小和分辨率的爆炸式增长,它开始与我们日常生活中周围的视觉分辨率相匹配。为了改善这一挑战,我们开发了一种逼真的沉浸在千万亿次数据中进行探索的方法,适当地称为the RealityDeck。这是一个独一无二的开创性的g像素沉浸式协作显示系统-一个独特的高分辨率显示面板,GPU集群,传感器,网络,计算机视觉和人机交互技术的组合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Keynote address: Immersive exploration of large datasets
Scientists, engineers and physicians are now confronted with a fire hose of data. Immersive visualization environments provide these users with a novel way of interacting and reasoning with large datasets. They allow them to utilize the entirety of their visual bandwidth, effectively engulfing the user in the data and enabling collaborative interaction. We present a custom-built 5-wall Cave environment, called the Immersive Cabin (IC). It is driven by a GPU cluster for both computation and 3D stereo rendering. We also propose a conformal deformation rendering pipeline for the visualization of datasets on partially-immersive platforms. Combined with a range of interaction and navigation tools, our system can support numerous interactive applications of large datasets. Several demonstrations include architectural visualization, urban planning, medical visualization, simulation and rendering of physical phenomena, and entertainment. Current visualization displays, however, have not kept up with the explosive growth in data size and resolution, which is beginning to match the resolution of the visuals that surround us in daily life. To ameliorate this challenge, we have developed a life-like, realistic immersion into the petascale data to be explored, appropriately called The RealityDeck. It is a one-of-a kind pioneering G-pixel immersive and collaborative display system - a unique assembly of high-res display panels, GPU cluster, sensors, networking, computer vision, and human-computer interaction technologies.
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