基于网格简化的三维物体建模

Özgür Ulucay, S. Ertürk
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引用次数: 1

摘要

提出了一种基于网格简化和细化的三维物体建模技术。以三维物体建模中广泛使用的多边形模型为基础,利用多边形结构和顶点坐标进行三维模型的显示。模型中多边形和顶点的数量与分辨率和数据量成正比。换句话说,分辨率和数据随着多边形数量的增加而增加。本文提出利用分辨率,即数据量,可调节三维建模,使模型分辨率和传输数据量可以根据访问约束进行调节。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3-Dimensional object modeling with mesh simplification based resolution adjustment
A 3-dimensional (3D) object modeling technique with mesh simplification and refinement based resolution adjustment is proposed in this paper. Polygonal models which are widely utilized in the modeling of 3D objects are taken as basis, making use of the polygonal structure and vertex coordinates for the display of 3D models. The amount of polygons and vertices of a model is proportional to the resolution as well as data quantity. In other words the resolution and data increases with the number of polygons. In this paper, it is proposed to utilize resolution, and hence data amount, adjustable 3D modeling so that model resolution and transmitted data amount can be regulated according to access constraints.
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