解决没有图表的填字游戏

Edward Pershits, R. Stansifer
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引用次数: 1

摘要

在无图填字游戏中寻找图表是一个有趣的计算挑战。我们描述了两种将单词放在图表中以形成填字游戏的方法,给出了“across”和“down”单词。一种算法系统地尝试各种可能性。通过丢弃部分完成的谜题,玩家可以在合理的时间内找到大型谜题的解决方案。第二种算法采用智能搜索策略逐字构建图。这两种方法都是用Modula-3编程的,这是一种强类型的、面向对象的语言。我们描述了这些程序并分析了它们在SPARC计算机上的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Solving diagramless crossword puzzles
An interesting computational challenge is posed by finding the diagram in diagramless crossword puzzles. We describe two approaches to placing the words in the diagram to form a crossword puzzle, given the "across" and the "down" words. One algorithm systematically tries the possibilities. By discarding partially completed puzzles the solutions for large puzzles can be found in a reasonable amount of time. The second algorithm uses on intelligent search strategy building up the diagram word-by-word. Both methods were programmed in Modula-3, a strongly-typed, object-oriented language. We describe the programs and analyze their performance on a SPARC computer.<>
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