纹理分类的手工归一化卷积网络

Ngoc-Son Vu, Vu-Lam Nguyen, P. Gosselin
{"title":"纹理分类的手工归一化卷积网络","authors":"Ngoc-Son Vu, Vu-Lam Nguyen, P. Gosselin","doi":"10.1109/ICCVW.2017.149","DOIUrl":null,"url":null,"abstract":"In this paper, we propose a Handcrafted Normalized-Convolution Network (NmzNet) for efficient texture classification. NmzNet is implemented by a three-layer normalized convolution network, which computes successive normalized convolution with a predefined filter bank (Gabor filter bank) and modulus non-linearities. Coefficients from different layers are aggregated by Fisher Vector aggregation to form the final discriminative features. The results of experimental evaluation on three texture datasets UIUC, KTH-TIPS-2a, and KTH-TIPS-2b indicate that our proposed approach achieves the good classification rate compared with other handcrafted methods. The results additionally indicate that only a marginal difference exists between the best classification rate of recent frontiers CNN and that of the proposed method on the experimented datasets.","PeriodicalId":149766,"journal":{"name":"2017 IEEE International Conference on Computer Vision Workshops (ICCVW)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"A Handcrafted Normalized-Convolution Network for Texture Classification\",\"authors\":\"Ngoc-Son Vu, Vu-Lam Nguyen, P. Gosselin\",\"doi\":\"10.1109/ICCVW.2017.149\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we propose a Handcrafted Normalized-Convolution Network (NmzNet) for efficient texture classification. NmzNet is implemented by a three-layer normalized convolution network, which computes successive normalized convolution with a predefined filter bank (Gabor filter bank) and modulus non-linearities. Coefficients from different layers are aggregated by Fisher Vector aggregation to form the final discriminative features. The results of experimental evaluation on three texture datasets UIUC, KTH-TIPS-2a, and KTH-TIPS-2b indicate that our proposed approach achieves the good classification rate compared with other handcrafted methods. The results additionally indicate that only a marginal difference exists between the best classification rate of recent frontiers CNN and that of the proposed method on the experimented datasets.\",\"PeriodicalId\":149766,\"journal\":{\"name\":\"2017 IEEE International Conference on Computer Vision Workshops (ICCVW)\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE International Conference on Computer Vision Workshops (ICCVW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCVW.2017.149\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE International Conference on Computer Vision Workshops (ICCVW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCVW.2017.149","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

在本文中,我们提出了一种用于有效纹理分类的手工规范化卷积网络(NmzNet)。NmzNet由三层归一化卷积网络实现,该网络使用预定义的滤波器组(Gabor滤波器组)和非线性模量计算连续归一化卷积。采用Fisher向量聚合法对各层系数进行聚合,形成最终的判别特征。在UIUC、KTH-TIPS-2a和KTH-TIPS-2b三个纹理数据集上的实验评估结果表明,与其他手工制作方法相比,我们的方法取得了较好的分类率。结果还表明,在实验数据集上,最新前沿CNN的最佳分类率与本文方法的最佳分类率仅存在微小差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Handcrafted Normalized-Convolution Network for Texture Classification
In this paper, we propose a Handcrafted Normalized-Convolution Network (NmzNet) for efficient texture classification. NmzNet is implemented by a three-layer normalized convolution network, which computes successive normalized convolution with a predefined filter bank (Gabor filter bank) and modulus non-linearities. Coefficients from different layers are aggregated by Fisher Vector aggregation to form the final discriminative features. The results of experimental evaluation on three texture datasets UIUC, KTH-TIPS-2a, and KTH-TIPS-2b indicate that our proposed approach achieves the good classification rate compared with other handcrafted methods. The results additionally indicate that only a marginal difference exists between the best classification rate of recent frontiers CNN and that of the proposed method on the experimented datasets.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信