网络游戏新界面的初步实验

Jong-Hyoun Kim
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引用次数: 8

摘要

目前有很多在线游戏在服务。几乎所有这些网络游戏仍然依赖于传统的输入界面,如键盘或鼠标作为输入界面。这些界面不能理解我们的隐喻,不能反映我们的自然行为方面,不能让我们沉浸在游戏中,在虚拟的游戏空间和我们的真实行为之间制造了一道屏障。在即将到来的无处不在的通信世界中,利用人类的行为或反应与机器进行交互是一个非常具有挑战性的问题。我尝试了一个基于摄像头的网络骰子游戏应用界面的实验。本实验使用了带有标记的骰子伪影,相机可以识别骰子上的点。这种新的游戏界面保证了玩家行为和游戏环境之间的一致性。这种一致性增加了游戏的友好性和沉浸感,以及对游戏的身体感觉能力。这种新的接口以人类行为的结果作为输入事件,将为即将到来的普适计算打开数字接口的新领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Initiative Experiments about New Interface for a Networked Game
Currently so many online games are serving. Nearly all of these networked games still depend on traditional input interfaces only as a keyboard or a mouse as input interface. These interfaces can’t comprehend our metaphor, can’t reflect on our natural behavior aspect, can’t make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to utilize human-being’s behaviors or reactions for interacting to machines for the forthcoming ubiquitous world of communication. I attempted an experiment on camera-based interface for networked dice game application. This experiment uses dice artifacts attached a marker which the camera can distinguish the spot on a die. This new game interface guarantees the consistency between the game-player’s behaviors and the gaming environment. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being's behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.
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