服装虚拟世界:参数化数字人体和动态场景试穿

Hua Wang, Xiaoxiao Liu, Minghua Jiang, Changlong Zhou
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引用次数: 0

摘要

作为一个新兴的概念,虚拟世界受到了业界、学术界、媒体和公众的广泛关注。许多国内外公司也在元宇宙领域有所建树。传统的2D和3D虚拟试衣由于真实性和时效性等技术问题,一直没有取得突破和发展。基于此,我们开发了一个基于元宇宙社区的虚拟试衣系统,包括参数化虚拟数字人体建模和多场景多动作试衣两个模块。该系统实现了个性化虚拟数字人的构建。作为元宇宙服装社区与现实世界之间的媒介,在元宇宙服装社区平台中实现多品类场景下的多品类动态试衣展示动作。该系统将虚拟试衣系统与虚拟试衣系统的高度仿真和同步性相结合,打破了传统虚拟试衣技术的壁垒,实现了服装产业与虚拟试衣的结合。实验结果表明,该系统最快可在2.1ms内实现虚拟数字人的构建,并实现多动作和多场景拟合的动态显示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Garment Metaverse: Parametric Digital Human and Dynamic Scene Try-on
As a new concept, the metaverse has been widely concerned by the industry, academia, media and the public. Many domestic and foreign companies have also set up in the field of the metaverse. The traditional 2D and 3D virtual fitting has not achieved breakthrough and development because of the technical problems of authenticity and timeliness. With this in mind, we developed a virtual fitting system based on the metaverse community, which includes two modules: parameterized virtual digital human modeling and multi-scene and multi-action fitting. The system realizes the construction of individualized virtual digital person. As the medium between the metaverse clothing community and the real world, it is used to achieve multi-category dynamic fitting display actions in the meta-universe clothing community platform for multi-category scenes. The system integrates the high simulation and synchronization of the metaverse with the virtual fitting system, to break the barriers of traditional virtual fitting technology and realize the combination of the garment industry and the metaverse. The experimental results show that the system can realize the construction of virtual digital human in 2.1ms at the fastest and realize the dynamic display of multi-action and multi-scene fitting.
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