基于视图合成缓存的mec无线VR传输系统

Jianmei Dai, Danpu Liu
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引用次数: 3

摘要

为了满足无线虚拟现实(VR)应用对低时延和海量数据传输的需求,提出了一种基于云无线接入网(C-RAN)的基于移动边缘计算(MEC)的VR传输系统。在该系统中,用于VR视频合成的池基带单元(BBU pool)中部署了MEC-Cache服务器,视频内容可以同时缓存在BBU pool和远程无线电头(RRHs)中。此外,将分层协同缓存问题表述为最小化传输延迟的整数线性规划(ILP),并提出了一种在线缓存策略来解决该问题的NP完备性。严格的数值模拟表明,考虑到VR视频的视图合成特性,所提出的缓存方案在缓存命中率和平均传输延迟方面始终优于其他缓存算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An MEC-Enabled Wireless VR Transmission System with View Synthesis-based Caching
To meet the requirements of lower latency and massive data transmission in wireless Virtual Reality (VR) applications, a mobile edge computing (MEC) enabled VR transmission system is proposed over Cloud Radio Access Network (C-RAN). In the proposed system, an MEC-Cache server is deployed in the pooled base band units (BBU pool) for VR video synthesizing and the video contents can be cached both in the BBU pool and the remote radio heads (RRHs). In addition, a hierarchical and collaborative caching problem is formulated as an integer linear program (ILP) that minimizes the transmission latency, and an online caching strategy is proposed to address the NP completeness of the problem. Rigorous numerical simulations show that, by considering the view synthesis feature of VR videos, the proposed caching scheme always yields better performance in terms of cache hit rate and average transmission latency than other employed caching algorithms.
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