教程标题:设计沉浸式VR系统:从点滴到螺栓

Luciano P. Soares, J. Jorge, J. M. Dias, A. Raposo, B. Araújo, Leonel Valbom, Filipe Gaspar
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引用次数: 0

摘要

沉浸式3D虚拟环境(VE)对于许多研究中心来说已经变得负担得起。然而,一个完整的解决方案需要几个集成步骤才能完全可操作。其中一些步骤很难完成,需要不同技能的不同组合。本教程介绍了为解决这个问题而开发的最新技术,从显示器到软件工具。典型VR设备的硬件包括投影仪、屏幕、扬声器、计算机、跟踪和I/O设备。本教程将讨论硬件选项,解释它们的优点和缺点。我们将涵盖设计决策,从基本的软件和硬件设计,通过用户跟踪,多模态人机界面和声学渲染,如何管理整个解决方案。此外,我们将介绍现有的跟踪技术,解释最常见的设备是如何工作的,同时重点介绍红外光学跟踪。最后,我们将简要介绍为大多数VE设置开发的集成软件和中间件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Title of tutorial: Designing immersive VR systems: From bits to bolts
Immersive 3D Virtual Environments (VE) have become affordable for many research centers. However, a complete solution needs several integration steps to be fully operational. Some of these steps are difficult to accomplish and require an uncommon combination of different skills. This tutorial presents the most recent techniques developed to address this problem, from displays to software tools. The hardware in a typical VR installations combines projectors, screens, speakers, computers, tracking and I/O devices. The tutorial will discuss hardware options, explaining their advantages and disadvantages. We will cover design decisions from basic software and hardware design, through user tracking, multimodal human-computer interfaces and acoustic rendering, to how to administrate the whole solution. Additionally, we will provide an introduction to existing tracking technologies, explaining how the most common devices work, while focusing on infrared optical tracking. Finally, we briefly cover integration software and middleware developed for most VE settings.
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