“透视”增强现实显示器中的光学遮挡和阴影

E. Tatham
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引用次数: 4

摘要

与试图让用户沉浸在一个完全合成的世界中的虚拟现实不同,计算机增强现实系统用计算机生成的信息补充感官输入。多年来,这一原理一直被用于军事飞行员使用的平视显示系统,通常包括一种基于部分镀银镜子的光学显示装置,这种镜子将计算机图形反射到眼睛中,使它们看起来与现实世界的视图叠加在一起。合成真实世界和虚拟世界提供了许多新的和令人兴奋的可能性,但也提出了一些重大的挑战,特别是在需要令人信服地集成真实和虚拟元素的应用程序方面。不幸的是,由于当前的光学系统不允许真实-虚拟遮挡,也不允许许多其他必要的视觉交互,因此在需要直接的、无像素化的真实世界视图的情况下,固有的困难进一步复杂化。本文提出了一个增强现实的通用模型作为讨论的背景,然后描述了一种简单但有效的技术,用于提供对真实世界和虚拟世界的视觉合成的重要程度的控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optical occlusion and shadows in a 'see-through' augmented reality display
As distinct from virtual reality, which seeks to immerse the user in a fully synthetic world, computer-augmented reality systems supplement sensory input with computer-generated information. The principle has, for a number of years, been employed in the head-up display systems used by military pilots and usually comprises an optical display arrangement based on part-silvered mirrors that reflect computer graphics into the eye in such a way that they appear superimposed on the real-world view. Compositing real and virtual worlds offers many new and exciting possibilities but also presents some significant challenges, particularly with respect to applications for which the real and virtual elements need to be integrated convincingly. Unfortunately, the inherent difficulties are compounded further in situations where a direct, unpixellated view of the real world is desired, since current optical systems do not allow real-virtual occlusion, nor a number of other essential visual interactions. The paper presents a generic model of augmented reality as a context for discussion, and then describes a simple but effective technique for providing a significant degree of control over the visual compositing of real and virtual worlds.
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