Qingtong Wu, Dawei Feng, Yuanzhao Zhai, Bo Ding, Jie Luo
{"title":"稀疏奖励问题的伪奖励与动作重要性分类","authors":"Qingtong Wu, Dawei Feng, Yuanzhao Zhai, Bo Ding, Jie Luo","doi":"10.1145/3529836.3529918","DOIUrl":null,"url":null,"abstract":"Deep Reinforcement Learning(DRL) has witnessed great success in many fields like robotics, games, self-driving cars in recent years. However, the sparse reward problem where a meager amount of states in the state space that return a feedback signal hinders the widespread application of DRL in many real-world tasks. Reward shaping with carefully designed intrinsic rewards provides an effective way to relieve it. Nevertheless, useful intrinsic rewards need rich domain knowledge and extensive fine-tuning, which makes this approach unavailable in many cases. To solve this problem, we propose a framework called PRAIC which only utilizes roughly defined intrinsic rewards. Specifically, the PRAIC consists of a pseudo reward network to extract reward-related features and an action importance network to classify actions according to their importance in different scenarios. Experiments on the multi-agent particle environment and Google Research Football game demonstrate the effectiveness and superior performance of the proposed method.","PeriodicalId":285191,"journal":{"name":"2022 14th International Conference on Machine Learning and Computing (ICMLC)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-02-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pseudo Reward and Action Importance Classification for Sparse Reward Problem\",\"authors\":\"Qingtong Wu, Dawei Feng, Yuanzhao Zhai, Bo Ding, Jie Luo\",\"doi\":\"10.1145/3529836.3529918\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Deep Reinforcement Learning(DRL) has witnessed great success in many fields like robotics, games, self-driving cars in recent years. However, the sparse reward problem where a meager amount of states in the state space that return a feedback signal hinders the widespread application of DRL in many real-world tasks. Reward shaping with carefully designed intrinsic rewards provides an effective way to relieve it. Nevertheless, useful intrinsic rewards need rich domain knowledge and extensive fine-tuning, which makes this approach unavailable in many cases. To solve this problem, we propose a framework called PRAIC which only utilizes roughly defined intrinsic rewards. Specifically, the PRAIC consists of a pseudo reward network to extract reward-related features and an action importance network to classify actions according to their importance in different scenarios. Experiments on the multi-agent particle environment and Google Research Football game demonstrate the effectiveness and superior performance of the proposed method.\",\"PeriodicalId\":285191,\"journal\":{\"name\":\"2022 14th International Conference on Machine Learning and Computing (ICMLC)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-02-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 14th International Conference on Machine Learning and Computing (ICMLC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3529836.3529918\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 14th International Conference on Machine Learning and Computing (ICMLC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3529836.3529918","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pseudo Reward and Action Importance Classification for Sparse Reward Problem
Deep Reinforcement Learning(DRL) has witnessed great success in many fields like robotics, games, self-driving cars in recent years. However, the sparse reward problem where a meager amount of states in the state space that return a feedback signal hinders the widespread application of DRL in many real-world tasks. Reward shaping with carefully designed intrinsic rewards provides an effective way to relieve it. Nevertheless, useful intrinsic rewards need rich domain knowledge and extensive fine-tuning, which makes this approach unavailable in many cases. To solve this problem, we propose a framework called PRAIC which only utilizes roughly defined intrinsic rewards. Specifically, the PRAIC consists of a pseudo reward network to extract reward-related features and an action importance network to classify actions according to their importance in different scenarios. Experiments on the multi-agent particle environment and Google Research Football game demonstrate the effectiveness and superior performance of the proposed method.