{"title":"VR故事叙述的语法:视觉线索","authors":"Jayesh S. Pillai, Azif Ismail, Herold P. Charles","doi":"10.1145/3110292.3110300","DOIUrl":null,"url":null,"abstract":"Visual storytelling is an integral part of the experience in media such as comic books, movies, video games and virtual reality. The grammar of storytelling that has been explored abundantly in virtual reality has close relationship with that of video games. However, while designing content for virtual reality video experiences one must understand and consider the fundamental distinctions between 360° panoramic storytelling and a traditional frame-bound visual narrative. In this study, we attempt to understand the visual cues in a virtual reality space and propose guidelines that would guide the viewer in orienting towards the intended point-of-view.","PeriodicalId":360498,"journal":{"name":"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017","volume":"44 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Grammar of VR Storytelling: Visual Cues\",\"authors\":\"Jayesh S. Pillai, Azif Ismail, Herold P. Charles\",\"doi\":\"10.1145/3110292.3110300\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Visual storytelling is an integral part of the experience in media such as comic books, movies, video games and virtual reality. The grammar of storytelling that has been explored abundantly in virtual reality has close relationship with that of video games. However, while designing content for virtual reality video experiences one must understand and consider the fundamental distinctions between 360° panoramic storytelling and a traditional frame-bound visual narrative. In this study, we attempt to understand the visual cues in a virtual reality space and propose guidelines that would guide the viewer in orienting towards the intended point-of-view.\",\"PeriodicalId\":360498,\"journal\":{\"name\":\"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017\",\"volume\":\"44 2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-03-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3110292.3110300\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3110292.3110300","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Visual storytelling is an integral part of the experience in media such as comic books, movies, video games and virtual reality. The grammar of storytelling that has been explored abundantly in virtual reality has close relationship with that of video games. However, while designing content for virtual reality video experiences one must understand and consider the fundamental distinctions between 360° panoramic storytelling and a traditional frame-bound visual narrative. In this study, we attempt to understand the visual cues in a virtual reality space and propose guidelines that would guide the viewer in orienting towards the intended point-of-view.