VR故事叙述的语法:视觉线索

Jayesh S. Pillai, Azif Ismail, Herold P. Charles
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引用次数: 19

摘要

视觉叙事是漫画书、电影、视频游戏和虚拟现实等媒体体验中不可或缺的一部分。在虚拟现实中被大量探索的讲故事的语法与电子游戏有着密切的关系。然而,在为虚拟现实视频体验设计内容时,必须理解并考虑360°全景叙事与传统框架视觉叙事之间的基本区别。在这项研究中,我们试图理解虚拟现实空间中的视觉线索,并提出指导观众走向预期视角的指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Grammar of VR Storytelling: Visual Cues
Visual storytelling is an integral part of the experience in media such as comic books, movies, video games and virtual reality. The grammar of storytelling that has been explored abundantly in virtual reality has close relationship with that of video games. However, while designing content for virtual reality video experiences one must understand and consider the fundamental distinctions between 360° panoramic storytelling and a traditional frame-bound visual narrative. In this study, we attempt to understand the visual cues in a virtual reality space and propose guidelines that would guide the viewer in orienting towards the intended point-of-view.
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