一种交互式现场可视化体系结构及其在OpenFPM中的透明实现

Aryaman Gupta, Pietro Incardona, Ata Deniz Aydin, S. Gumhold, Ulrik Günther, I. Sbalzarini
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引用次数: 2

摘要

数值模拟的现场可视化——模拟运行时的交互式可视化——可以实现新的交互模式,包括计算转向。设计易于使用的分布式原位架构,具有足够低的观看延迟和足够高的帧速率,用于交互式使用,是具有挑战性的。在这里,我们提出了一个完全异步的、混合的CPU-GPU原位架构,强调交互性。我们还提出了嵌入OpenFPM仿真框架的该架构的透明实现。基准测试表明,我们的架构最大限度地减少了视觉延迟,并通过仅更改现有仿真代码的几行,实现了6到60帧/秒之间的帧率(取决于仿真数据大小和并行度)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Architecture for Interactive In Situ Visualization and its Transparent Implementation in OpenFPM
Live in situ visualization of numerical simulations – interactive visualization while the simulation is running – can enable new modes of interaction, including computational steering. Designing easy-to-use distributed in situ architectures, with viewing latency low enough, and frame rate high enough, for interactive use, is challenging. Here, we propose a fully asynchronous, hybrid CPU–GPU in situ architecture that emphasizes interactivity. We also present a transparent implementation of this architecture embedded into the OpenFPM simulation framework. The benchmarks show that our architecture minimizes visual latencies, and achieves frame rates between 6 and 60 frames/second – depending on simulation data size and degree of parallelism – by changing only a few lines of an existing simulation code.
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