虚拟罗马项目的虚拟现实在线体验

S. Pescarin, L. Calori, C. Camporesi, Marco Di Ioia, M. Forte, Fabrizio Galeazzi, S. Imboden, Alessia Moro, Augusto Palombini, V. Vassallo, L. Vico
{"title":"虚拟罗马项目的虚拟现实在线体验","authors":"S. Pescarin, L. Calori, C. Camporesi, Marco Di Ioia, M. Forte, Fabrizio Galeazzi, S. Imboden, Alessia Moro, Augusto Palombini, V. Vassallo, L. Vico","doi":"10.2312/VAST/VAST08/109-116","DOIUrl":null,"url":null,"abstract":"The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of Commerce, has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction and 3d exploration of archaeological and potential past landscapes of Rome. The purpose is the creation of a three-dimensional open source environment, embedded in a web-browser. The web application has two components: a front end that let the final user interactively explore the reconstructed space and a back end (still in development) that helps researchers to consistently build up the data structures needed to the complex activity of landscape reconstruction. At present the archaeological and ancient landscape of Rome has been reconstructed with variable resolution and accuracy (generally w 10-100 Mt, selected areas near via Flaminia, via Appia and Imperial Fora, with a resolution of 20 cm). \n \nSites, monuments and archaeological areas are connected with their context and are reconstructed in accordance with real and hypothetical topographies both for the present day and for the past. We will describe the process of contents and software development as well as the methodological approach to ancient landscape reconstruction. \n \nThe paper discusses also some problematic aspects that the \"Virtual Rome\" on line application had to face, both from archaeological and ICT points of view: reliability of reconstructed past landscape; the reconstruction as open and scientific process; large territory dataset on line management (32 GB of high resolution aerial images); different coordinate systems and data resolutions integration; 3d models complexity and dimension (texture and geometry) integration and efficient exploration; vegetation integration; continuous interaction for inter and intra-site browsing and plug-in integration in the browsers most commonly used. We present solutions to further develop the back-end VR webGIS builder, in order to allow a continuous modification of the landscape and the integration of different projects, to realize a 3d cooperative environment and a reference point for virtual communities.","PeriodicalId":168094,"journal":{"name":"IEEE Conference on Visual Analytics Science and Technology","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Back to 2nd AD A VR on-line experience with Virtual Rome Project\",\"authors\":\"S. Pescarin, L. Calori, C. Camporesi, Marco Di Ioia, M. Forte, Fabrizio Galeazzi, S. Imboden, Alessia Moro, Augusto Palombini, V. Vassallo, L. Vico\",\"doi\":\"10.2312/VAST/VAST08/109-116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of Commerce, has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction and 3d exploration of archaeological and potential past landscapes of Rome. The purpose is the creation of a three-dimensional open source environment, embedded in a web-browser. The web application has two components: a front end that let the final user interactively explore the reconstructed space and a back end (still in development) that helps researchers to consistently build up the data structures needed to the complex activity of landscape reconstruction. At present the archaeological and ancient landscape of Rome has been reconstructed with variable resolution and accuracy (generally w 10-100 Mt, selected areas near via Flaminia, via Appia and Imperial Fora, with a resolution of 20 cm). \\n \\nSites, monuments and archaeological areas are connected with their context and are reconstructed in accordance with real and hypothetical topographies both for the present day and for the past. We will describe the process of contents and software development as well as the methodological approach to ancient landscape reconstruction. \\n \\nThe paper discusses also some problematic aspects that the \\\"Virtual Rome\\\" on line application had to face, both from archaeological and ICT points of view: reliability of reconstructed past landscape; the reconstruction as open and scientific process; large territory dataset on line management (32 GB of high resolution aerial images); different coordinate systems and data resolutions integration; 3d models complexity and dimension (texture and geometry) integration and efficient exploration; vegetation integration; continuous interaction for inter and intra-site browsing and plug-in integration in the browsers most commonly used. We present solutions to further develop the back-end VR webGIS builder, in order to allow a continuous modification of the landscape and the integration of different projects, to realize a 3d cooperative environment and a reference point for virtual communities.\",\"PeriodicalId\":168094,\"journal\":{\"name\":\"IEEE Conference on Visual Analytics Science and Technology\",\"volume\":\"38 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-12-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Conference on Visual Analytics Science and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2312/VAST/VAST08/109-116\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Conference on Visual Analytics Science and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/VAST/VAST08/109-116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

摘要

由Seat黄页和意大利商会委托的虚拟罗马项目开发了一个VR webGIS应用程序,具有前端和后端在线解决方案,用于罗马考古和潜在过去景观的解释,重建和3d探索。其目的是创建一个三维的开源环境,嵌入到web浏览器中。web应用程序有两个组成部分:前端让最终用户交互式地探索重建的空间,后端(仍在开发中)帮助研究人员持续构建复杂的景观重建活动所需的数据结构。目前,罗马的考古和古代景观已经以不同的分辨率和精度重建(一般在10-100米,通过弗拉米尼亚,通过阿皮亚和帝国广场附近的选定区域,分辨率为20厘米)。遗址、纪念碑和考古区域与其环境相联系,并根据现实和假设的地形进行重建,无论是现在还是过去。我们将描述内容和软件开发的过程,以及古代景观重建的方法论方法。本文还从考古学和ICT的角度讨论了“虚拟罗马”在线应用必须面对的一些问题:重建过去景观的可靠性;作为开放和科学的重建过程;在线管理的大型领土数据集(32gb高分辨率航拍图像);不同坐标系和数据分辨率的集成;三维模型复杂性与维度(纹理和几何)的整合与高效探索;植被集成;用于站点间和站点内浏览的持续交互以及最常用的浏览器中的插件集成。我们提出了进一步开发后端VR webGIS构建器的解决方案,以便允许对景观的持续修改和不同项目的集成,实现3d合作环境和虚拟社区的参考点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Back to 2nd AD A VR on-line experience with Virtual Rome Project
The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of Commerce, has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction and 3d exploration of archaeological and potential past landscapes of Rome. The purpose is the creation of a three-dimensional open source environment, embedded in a web-browser. The web application has two components: a front end that let the final user interactively explore the reconstructed space and a back end (still in development) that helps researchers to consistently build up the data structures needed to the complex activity of landscape reconstruction. At present the archaeological and ancient landscape of Rome has been reconstructed with variable resolution and accuracy (generally w 10-100 Mt, selected areas near via Flaminia, via Appia and Imperial Fora, with a resolution of 20 cm). Sites, monuments and archaeological areas are connected with their context and are reconstructed in accordance with real and hypothetical topographies both for the present day and for the past. We will describe the process of contents and software development as well as the methodological approach to ancient landscape reconstruction. The paper discusses also some problematic aspects that the "Virtual Rome" on line application had to face, both from archaeological and ICT points of view: reliability of reconstructed past landscape; the reconstruction as open and scientific process; large territory dataset on line management (32 GB of high resolution aerial images); different coordinate systems and data resolutions integration; 3d models complexity and dimension (texture and geometry) integration and efficient exploration; vegetation integration; continuous interaction for inter and intra-site browsing and plug-in integration in the browsers most commonly used. We present solutions to further develop the back-end VR webGIS builder, in order to allow a continuous modification of the landscape and the integration of different projects, to realize a 3d cooperative environment and a reference point for virtual communities.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信