{"title":"可数武装强盗问题的复杂性分析","authors":"Anand Kalvit, A. Zeevi","doi":"10.48550/arXiv.2301.07243","DOIUrl":null,"url":null,"abstract":"We consider a stochastic multi-armed bandit (MAB) problem motivated by ``large'' action spaces, and endowed with a population of arms containing exactly $K$ arm-types, each characterized by a distinct mean reward. The decision maker is oblivious to the statistical properties of reward distributions as well as the population-level distribution of different arm-types, and is precluded also from observing the type of an arm after play. We study the classical problem of minimizing the expected cumulative regret over a horizon of play $n$, and propose algorithms that achieve a rate-optimal finite-time instance-dependent regret of $\\mathcal{O}\\left( \\log n \\right)$. We also show that the instance-independent (minimax) regret is $\\tilde{\\mathcal{O}}\\left( \\sqrt{n} \\right)$ when $K=2$. While the order of regret and complexity of the problem suggests a great degree of similarity to the classical MAB problem, properties of the performance bounds and salient aspects of algorithm design are quite distinct from the latter, as are the key primitives that determine complexity along with the analysis tools needed to study them.","PeriodicalId":267197,"journal":{"name":"International Conference on Algorithmic Learning Theory","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Complexity Analysis of a Countable-armed Bandit Problem\",\"authors\":\"Anand Kalvit, A. Zeevi\",\"doi\":\"10.48550/arXiv.2301.07243\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We consider a stochastic multi-armed bandit (MAB) problem motivated by ``large'' action spaces, and endowed with a population of arms containing exactly $K$ arm-types, each characterized by a distinct mean reward. The decision maker is oblivious to the statistical properties of reward distributions as well as the population-level distribution of different arm-types, and is precluded also from observing the type of an arm after play. We study the classical problem of minimizing the expected cumulative regret over a horizon of play $n$, and propose algorithms that achieve a rate-optimal finite-time instance-dependent regret of $\\\\mathcal{O}\\\\left( \\\\log n \\\\right)$. We also show that the instance-independent (minimax) regret is $\\\\tilde{\\\\mathcal{O}}\\\\left( \\\\sqrt{n} \\\\right)$ when $K=2$. While the order of regret and complexity of the problem suggests a great degree of similarity to the classical MAB problem, properties of the performance bounds and salient aspects of algorithm design are quite distinct from the latter, as are the key primitives that determine complexity along with the analysis tools needed to study them.\",\"PeriodicalId\":267197,\"journal\":{\"name\":\"International Conference on Algorithmic Learning Theory\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Algorithmic Learning Theory\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.48550/arXiv.2301.07243\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Algorithmic Learning Theory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.48550/arXiv.2301.07243","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
我们考虑一个随机多臂强盗(MAB)问题,该问题由“大”行动空间驱动,并赋予包含$K$臂类型的武器种群,每种武器都具有不同的平均奖励。决策者忽略了奖励分布的统计属性以及不同手臂类型的人口水平分布,也无法在游戏结束后观察手臂的类型。我们研究了最小化预期累积遗憾的经典问题$n$,并提出了实现速率最优的有限时间实例相关遗憾$\mathcal{O}\left( \log n \right)$的算法。我们还表明,当$K=2$时,与实例无关的(极大极小)后悔为$\tilde{\mathcal{O}}\left( \sqrt{n} \right)$。虽然遗憾的顺序和问题的复杂性表明与经典MAB问题有很大的相似之处,但性能界限的性质和算法设计的突出方面与后者非常不同,决定复杂性的关键原语以及研究它们所需的分析工具也是如此。
Complexity Analysis of a Countable-armed Bandit Problem
We consider a stochastic multi-armed bandit (MAB) problem motivated by ``large'' action spaces, and endowed with a population of arms containing exactly $K$ arm-types, each characterized by a distinct mean reward. The decision maker is oblivious to the statistical properties of reward distributions as well as the population-level distribution of different arm-types, and is precluded also from observing the type of an arm after play. We study the classical problem of minimizing the expected cumulative regret over a horizon of play $n$, and propose algorithms that achieve a rate-optimal finite-time instance-dependent regret of $\mathcal{O}\left( \log n \right)$. We also show that the instance-independent (minimax) regret is $\tilde{\mathcal{O}}\left( \sqrt{n} \right)$ when $K=2$. While the order of regret and complexity of the problem suggests a great degree of similarity to the classical MAB problem, properties of the performance bounds and salient aspects of algorithm design are quite distinct from the latter, as are the key primitives that determine complexity along with the analysis tools needed to study them.