从语言中介的游戏化活动看数字技能。DIAL4U伊拉斯谟+项目

Ioana Mudure-Iacob, Alexandra Cotoc, Veronica-Diana Micle, A. Hopârtean, D. Andronache, R. Pop
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引用次数: 0

摘要

目前的研究旨在分析罗马尼亚外语高等教育教师和高等教育学生对在2019冠状病毒病大流行期间提高数字技能和使用数字工具的看法。在线教学为设计教学内容提供了大量的挑战和机会。我们的受访者得出结论,语言学习游戏和游戏化教学是重新配置语言课堂场景的宝贵工具。通过探索这些增加学生参与度、互动性和可及性的机会,教学和学习体验可以得到改善,并适应更复杂和不断变化的技术进步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Skills through the Lens of Gamified Activities in Language Mediation. The DIAL4U Erasmus+Project
The current study intended to analyse the perception of foreign language higher education instructors and higher education students in Romania regarding the increase of their digital skills and the use of digital tools in the COVID-19 pandemic. Online instruction provided a multitude of challenges and opportunities for designing instructional content. Our respondents concluded that language learning games and gamified instruction represent valuable tools in reconfiguring the scenario within language classes. By exploring these opportunities that increase students’ participation, interactivity and accessibility, the teaching and learning experience can be improved and adapted to more complex and ever-changing technological advances.
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