从DigiQuilt到DigiTile:将教育技术应用于多点触控桌

Jochen Rick, Y. Rogers
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引用次数: 63

摘要

为了实现多点触控表的潜力,交互设计师需要在现实环境中为它们创建有意义的应用程序。实现这一目标的一个方便的捷径是从另一个接口范例改编一个有意义的应用程序。在本文中,我们详细介绍了将单用户桌面教育技术DigiQuilt应用于协作式多点触摸应用DigiTile的过程。通过这个案例研究,我们具体地展示了适应的效用,以及以前的研究和理论如何为这一过程提供信息。特别是,我们展示了学习理论如何(1)激发了从桌面到多点触摸桌面的过渡,(2)指导了设计过程,(3)为评估提供了信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table
To realize the potential of multi-touch tables, interaction designers need to create meaningful applications for them in real-world contexts. One convenient shortcut towards that end is adapting a meaningful application from another interface paradigm. In this paper, we detail the process of adapting DigiQuilt, a single-user desktop educational technology, to DigiTile, a collaborative multi-touch application. With this case study, we concretely demonstrate the utility of adapting and how previous research and theory can inform that process. In particular, we show how learning theory (1) motivated the transition from the desktop to the multi-touch table, (2) guided the design process, and (3) informed the evaluation.
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