在java中编程2D图形时避免常见的陷阱:从实现minueto工具包中学到的经验教训

Alexandre Denault, J. Kienzle
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引用次数: 4

摘要

本文介绍了在Java中正确开发2D游戏所需的核心知识。我们描述了容易降低图像性能的常见陷阱,并展示了我们如何在执行Minueto(游戏开发框架)时实现令人印象深刻的每秒帧数显示更新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Avoid common pitfalls when programming 2D graphics in java: lessons learnt from implementing the minueto toolkit
This paper presents the core knowledge required to properly develop 2D games in Java. We describe the common pitfalls that can easily degrade graphics performance and show how we achieved impressive frames-per-second display updates when implementing Minueto, a game development framework.
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