桌上足球守门员自动化实验平台的设计

N. Hernández, Javier Rebolledo, Javier Torres, G. Carvajal, Francisco J. Vargas
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引用次数: 0

摘要

本文描述了一个实验平台的设计、部署和测试过程,该平台的目标是实现桌上足球守门员的自动运动。该平台提出了几个跨越电子工程不同学科的挑战,包括用于检测和跟踪球和球员在桌子上的位置的计算机视觉技术,用于预测球的运动的估计算法,以及用于移动球员杆的控制算法。此外,应用程序的特点对精度和处理速度提出了严格的要求,这就需要对实时数据的通信、存储和处理的软件和硬件进行充分的选择。开发的平台将服务于现代网络物理系统背景下的教学和研究活动,包括机器学习、控制、估计和计算机视觉算法的实验表征和验证,以及加速计算密集型过程的专业计算平台的集成和评估。此外,由于桌上足球桌的普及,这个实验装置可以作为一个理想的平台,在非学术受众中开展与STEM相关的外展活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of an experimental platform for the automation of the goalkeeper of a foosball table
This paper describes the process of designing, de- ployment, and testing of an experimental platform whose goal is to automate the movement of the goalkeeper of a foosball table. The platform imposes several challenges that span different disciplines of Electronics Engineering, including computer vision techniques for detecting and tracking the position of the ball and players in the table, estimation algorithms for predicting the movement of the ball, and control algorithms for moving the rod that holds the player. Besides, the characteristics of the application impose stringent requirements in terms of precision and processing speed, which requires an adequate choice of the software and hardware for the communication, storing, and processing of data in real-time. The developed platform will serve in teaching and research activities in the context of modern cyber-physical systems, inclu- ding the experimental characterization and validation of machine learning, control, estimation and computer vision algorithms, and the integration and evaluation of specialized computing platforms for accelerating computationally intensive processes. Moreover, because of the popularity of foosball tables, this experimental setup serves as an ideal platform for outreach activities related to STEM in non-academic audiences.
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