带有触摸和图形的聊天机器人:用户情感表达和轮询的交互

Hyeonggeun Yun, Auejin Ham, Jin Kim, Taeyeong Kim, Jeongeun Kim, Haechan Lee, Jongrae Park, Jinkyu Jang
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引用次数: 1

摘要

使用聊天机器人进行情感交流最近在各个领域都有所增加。然而,由于现有的聊天机器人都是基于自然语言处理技术来与基于文本的聊天进行交互,因此聊天机器人与用户的交互在考虑用户的情绪和管理会话中的轮流方面是缺乏的。为了解决这些问题,本文提出了一种触摸交互与图形界面交互的交互技术。在该系统中,用户通过TwG技术发送自己的情绪并管理轮换。我们进行了《绿野仙踪》的研究,以评估使用TwG技术在情感表达和回合转换方面的用户体验。结果表明,与传统的基于文本的聊天机器人交互相比,TwG交互改善了情感表达。此外,研究结果表明,TwG对会话的自然转向有积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Chatbot with Touch and Graphics: An Interaction of Users for Emotional Expression and Turn-taking
Use of chatbots for emotional exchange is recently increasing in various domains. However, as existing chatbots have been considered in terms of natural language processing techniques for interaction with text-based chatting, chatbot interaction with users is lacking in terms of considering the emotions of users and managing turn-taking in conversation. This paper suggests an interaction technique having touch interactions with graphic interfaces (TwG) to solve these problems. In the system, users send their emotions and manage turn-taking through TwG technique. We conducted a Wizard of Oz study to evaluate user experience on emotional expression and turn-taking with TwG technique. Results showed that TwG interaction improved emotional expression compared to a traditional text-based chatbot interaction. Furthermore, the results showed that TwG positively affects natural turn-taking of the conversation.
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