一款旨在提高玩家批判性思维技能的自动象棋游戏

Yinjie Wu, Yu Sun
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摘要

以一种令人兴奋和吸引人的方式向人们提供批判性思维技能是一个有望通过引入新创建的自动象棋游戏来解决的问题[1][2]。因为这款游戏只允许玩家在准备阶段的战斗开始前进行互动,所以游戏鼓励玩家提前思考,并根据所选择的添加卡牌来预测玩家团队如何击败敌人团队。为了测试游戏在提高玩家批判性思维技能方面的有效性,我们进行了一项实验,向调查参与者提供了沃森-格拉泽测试中的五个示例问题,让参与者回答,然后参与者将玩完所有三个级别的游戏[3]。然后,参与者将再次尝试Watson-Glaser测试中的相同五个问题[4]。调查结果表明,游戏只提供了轻微的提高批判性思维能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Autochess Game Designed to Improve the Critical Thinking Skills of its Players
Providing critical thinking skills to people in an exciting and engaging manner is an issue that can hopefully beresolved with the introduction of a newly created autochess game [1][2]. Because this game only allows playerinteraction to occur before the battle starts in the preparation phase, the game encourages the player to think aheadand predict how the player's team can defeat the enemy team based on which cards are selected to be added. Totest the ef ectiveness of the game at improving the critical thinking skills of its players, an experiment was conductedinwhich five example questions from the Watson-Glaser test were provided to the participants of the survey to answer, then the participants would play through all three levels of the game [3]. Then, the participants would try the samefive questions from the Watson-Glaser test again [4]. The results of the survey indicate that the game only provideda slight improvement in critical thinking skills.
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