一种改进的大尺度地形表面可视化方法

Huaiqing He, Chong Wang, Haohan Liu
{"title":"一种改进的大尺度地形表面可视化方法","authors":"Huaiqing He, Chong Wang, Haohan Liu","doi":"10.1109/CGIV.2007.17","DOIUrl":null,"url":null,"abstract":"We propose an improved approach on visualization of large-scale terrain surface based on ROAM algorithm, within this approach, we study the issue in two aspects: one is view-dependent LOD(level of detail) control, the other is out-of core data paging. An efficient data structure is introduced into the aspect of LOD control, on which coding method and none T- conjunction simplification algorithm is proposed. Meanwhile, the corresponding data conjunction method between different terrain blocks is given in the aspect of out-of core data paging. The purpose of employing such a data structure is to improve the efficient use of internal memory. The experiment results show that our approach achieves real-time LOD rendering for sufficient large-scale terrain and saves much internal memory compared with traditional R OAM algorithm.","PeriodicalId":433577,"journal":{"name":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","volume":"112 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"An Improved Approach on Visualization of Large-Scale Terrain Surface\",\"authors\":\"Huaiqing He, Chong Wang, Haohan Liu\",\"doi\":\"10.1109/CGIV.2007.17\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose an improved approach on visualization of large-scale terrain surface based on ROAM algorithm, within this approach, we study the issue in two aspects: one is view-dependent LOD(level of detail) control, the other is out-of core data paging. An efficient data structure is introduced into the aspect of LOD control, on which coding method and none T- conjunction simplification algorithm is proposed. Meanwhile, the corresponding data conjunction method between different terrain blocks is given in the aspect of out-of core data paging. The purpose of employing such a data structure is to improve the efficient use of internal memory. The experiment results show that our approach achieves real-time LOD rendering for sufficient large-scale terrain and saves much internal memory compared with traditional R OAM algorithm.\",\"PeriodicalId\":433577,\"journal\":{\"name\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"volume\":\"112 2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Graphics, Imaging and Visualisation (CGIV 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGIV.2007.17\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics, Imaging and Visualisation (CGIV 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGIV.2007.17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本文提出了一种基于ROAM算法的大规模地形可视化改进方法,在该方法中,我们从两个方面进行了研究:一是基于视图的LOD(细节水平)控制,二是核心外数据分页。在LOD控制方面引入了一种有效的数据结构,并在此基础上提出了编码方法和非T连接简化算法。同时,在核外数据分页方面,给出了不同地形块间相应的数据连接方法。采用这种数据结构的目的是提高对内部存储器的有效利用。实验结果表明,与传统的roam算法相比,该方法可以实现足够大尺度地形的实时LOD绘制,节省了大量内存。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Improved Approach on Visualization of Large-Scale Terrain Surface
We propose an improved approach on visualization of large-scale terrain surface based on ROAM algorithm, within this approach, we study the issue in two aspects: one is view-dependent LOD(level of detail) control, the other is out-of core data paging. An efficient data structure is introduced into the aspect of LOD control, on which coding method and none T- conjunction simplification algorithm is proposed. Meanwhile, the corresponding data conjunction method between different terrain blocks is given in the aspect of out-of core data paging. The purpose of employing such a data structure is to improve the efficient use of internal memory. The experiment results show that our approach achieves real-time LOD rendering for sufficient large-scale terrain and saves much internal memory compared with traditional R OAM algorithm.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信