从研究到设计的有趣黑客行为

William Goddard, R. Cercos
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引用次数: 3

摘要

近年来,通过设计进行研究在HCI社区中越来越受欢迎。随之而来的是在研究背景下对设计实践进行系统化和形式化的尝试。这些尝试被批评为不适合设计。作为有利于设计研究的非结构化方法的一个例子,我们在通过设计的研究中提出了有趣的黑客行为。在本文中,我们分享了两年来使用这种方法作为设计研究的一部分的发现。在我们的方法中,黑客行为受到游戏的启发,并在办公室作为黑客的游乐场环境中进行。我们发现有趣的黑客行为可以产生诸如改进协作、探索和讨论等结果,同时也可以产生意想不到的结果,例如可重用的设计工作和预研究结果。最重要的是,我们发现黑客行为总体上为更多的制作和研究提供了动力和激励。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playful Hacking within Research-through-Design
Research-through-design has gained popularity in recent years within HCI communities. This has followed with attempts to methodize and formalize design practices within research contexts. These attempts have been criticized as being poorly suited for design. As an exemplification of unstructured methods benefiting design research, we present playful hacking within research-through-design. In this paper we share findings from two years of using this approach as part of research-through-design. In our approach, hacking is inspired by play and conducted within an office as a hacker's playground environment. We have found playful hacking to generate outcomes such as improved collaboration, exploration, and discussion while also generating unanticipated outcomes such as reusable design work and pre-study findings. Above all, we found that hacking provided motivation and invigoration to do more making and research in general.
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